mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
vkd3d-shader: Implement an initial pass-through HLSL preprocessor.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
5065cb6c1f
commit
f544cb38e5
3
.gitignore
vendored
3
.gitignore
vendored
@ -19,7 +19,10 @@ vkd3d-*.tar.xz
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*.log
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*.log
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*.o
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*.o
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*.pc
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*.pc
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*.tab.c
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*.tab.h
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*.trs
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*.trs
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*.yy.c
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*~
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*~
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.deps
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.deps
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31
Makefile.am
31
Makefile.am
@ -108,6 +108,33 @@ libvkd3d_common_la_SOURCES = \
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lib_LTLIBRARIES = libvkd3d-shader.la libvkd3d.la libvkd3d-utils.la
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lib_LTLIBRARIES = libvkd3d-shader.la libvkd3d.la libvkd3d-utils.la
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VKD3D_V_FLEX = $(vkd3d_v_flex_@AM_V@)
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vkd3d_v_flex_ = $(vkd3d_v_flex_@AM_DEFAULT_V@)
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vkd3d_v_flex_0 = @echo " FLEX " $@;
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vkd3d_v_flex_1 =
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VKD3D_V_BISON = $(vkd3d_v_bison_@AM_V@)
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vkd3d_v_bison_ = $(vkd3d_v_bison_@AM_DEFAULT_V@)
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vkd3d_v_bison_0 = @echo " BISON " $@;
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vkd3d_v_bison_1 =
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libs/vkd3d-shader/preproc.yy.c: libs/vkd3d-shader/preproc.l
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$(VKD3D_V_FLEX)$(FLEX) $(LFLAGS) -o $@ $<
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libs/vkd3d-shader/preproc.tab.c libs/vkd3d-shader/preproc.tab.h &: libs/vkd3d-shader/preproc.y
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$(VKD3D_V_BISON)$(BISON) $(YFLAGS) -d -o libs/vkd3d-shader/preproc.tab.c $<
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BUILT_SOURCES += libs/vkd3d-shader/preproc.tab.h
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vkd3d_shader_yyfiles = \
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libs/vkd3d-shader/preproc.tab.c \
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libs/vkd3d-shader/preproc.tab.h \
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libs/vkd3d-shader/preproc.yy.c
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CLEANFILES = $(vkd3d_shader_yyfiles)
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nodist_libvkd3d_shader_la_SOURCES = $(vkd3d_shader_yyfiles)
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libvkd3d_shader_la_SOURCES = \
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libvkd3d_shader_la_SOURCES = \
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include/private/list.h \
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include/private/list.h \
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include/private/rbtree.h \
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include/private/rbtree.h \
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@ -122,7 +149,7 @@ libvkd3d_shader_la_SOURCES = \
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libs/vkd3d-shader/vkd3d_shader.map \
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libs/vkd3d-shader/vkd3d_shader.map \
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libs/vkd3d-shader/vkd3d_shader_main.c \
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libs/vkd3d-shader/vkd3d_shader_main.c \
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libs/vkd3d-shader/vkd3d_shader_private.h
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libs/vkd3d-shader/vkd3d_shader_private.h
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libvkd3d_shader_la_CFLAGS = $(AM_CFLAGS) @SPIRV_TOOLS_CFLAGS@
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libvkd3d_shader_la_CFLAGS = $(AM_CFLAGS) -I$(srcdir)/libs/vkd3d-shader @SPIRV_TOOLS_CFLAGS@
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libvkd3d_shader_la_LDFLAGS = $(AM_LDFLAGS) -version-info 1:0:0
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libvkd3d_shader_la_LDFLAGS = $(AM_LDFLAGS) -version-info 1:0:0
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libvkd3d_shader_la_LIBADD = libvkd3d-common.la @SPIRV_TOOLS_LIBS@
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libvkd3d_shader_la_LIBADD = libvkd3d-common.la @SPIRV_TOOLS_LIBS@
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if HAVE_LD_VERSION_SCRIPT
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if HAVE_LD_VERSION_SCRIPT
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@ -173,7 +200,7 @@ EXTRA_DIST = ANNOUNCE LICENSE
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pkgconfigdir = $(libdir)/pkgconfig
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pkgconfigdir = $(libdir)/pkgconfig
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pkginclude_HEADERS = $(vkd3d_public_headers)
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pkginclude_HEADERS = $(vkd3d_public_headers)
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nodist_pkgconfig_DATA = libvkd3d.pc libvkd3d-shader.pc libvkd3d-utils.pc
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nodist_pkgconfig_DATA = libvkd3d.pc libvkd3d-shader.pc libvkd3d-utils.pc
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CLEANFILES = libvkd3d.pc libvkd3d-shader.pc libvkd3d-utils.pc
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CLEANFILES += libvkd3d.pc libvkd3d-shader.pc libvkd3d-utils.pc
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EXTRA_DIST += \
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EXTRA_DIST += \
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libs/vkd3d/libvkd3d.pc.in \
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libs/vkd3d/libvkd3d.pc.in \
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libs/vkd3d-shader/libvkd3d-shader.pc.in \
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libs/vkd3d-shader/libvkd3d-shader.pc.in \
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@ -30,6 +30,12 @@ AC_PROG_MKDIR_P
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VKD3D_PROG_WIDL(3, 20)
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VKD3D_PROG_WIDL(3, 20)
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AS_IF([test "x$WIDL" = "xno"], [AC_MSG_WARN([widl is required to build header files.])])
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AS_IF([test "x$WIDL" = "xno"], [AC_MSG_WARN([widl is required to build header files.])])
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AC_CHECK_PROGS([FLEX], [flex], [none])
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AS_IF([test "$FLEX" = "none"], [AC_MSG_ERROR([no suitable flex found. Please install the 'flex' package.])])
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AC_CHECK_PROGS([BISON], [bison], [none])
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AS_IF([test "$BISON" = "none"], [AC_MSG_ERROR([no suitable bison found. Please install the 'bison' package.])])
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DX_PS_FEATURE([OFF])
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DX_PS_FEATURE([OFF])
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DX_INIT_DOXYGEN([vkd3d], [Doxyfile], [doc])
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DX_INIT_DOXYGEN([vkd3d], [Doxyfile], [doc])
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AC_CONFIG_FILES([Doxyfile])
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AC_CONFIG_FILES([Doxyfile])
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33
libs/vkd3d-shader/preproc.h
Normal file
33
libs/vkd3d-shader/preproc.h
Normal file
@ -0,0 +1,33 @@
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/*
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* HLSL preprocessor
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*
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* Copyright 2020 Zebediah Figura for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __VKD3D_SHADER_PREPROC_H
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#define __VKD3D_SHADER_PREPROC_H
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#include "vkd3d_shader_private.h"
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struct preproc_ctx
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{
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void *scanner;
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struct vkd3d_string_buffer buffer;
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};
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#endif
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99
libs/vkd3d-shader/preproc.l
Normal file
99
libs/vkd3d-shader/preproc.l
Normal file
@ -0,0 +1,99 @@
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/*
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* HLSL preprocessor
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*
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* Copyright 2020 Zebediah Figura for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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%{
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#include "preproc.tab.h"
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#define YYSTYPE PREPROC_YYSTYPE
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#define YYLTYPE PREPROC_YYLTYPE
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#define YY_DECL static int preproc_lexer_lex(YYSTYPE *yylval_param, YYLTYPE *yylloc_param, yyscan_t yyscanner)
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%}
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%option 8bit
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%option bison-bridge
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%option bison-locations
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%option extra-type="struct preproc_ctx *"
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%option never-interactive
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%option noinput
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%option nounput
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%option noyywrap
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%option prefix="preproc_yy"
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%option reentrant
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WS [ \t]
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%%
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{WS}+ {}
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. {return T_TEXT;}
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%%
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int yylex(YYSTYPE *lval, YYLTYPE *lloc, yyscan_t scanner)
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{
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struct preproc_ctx *ctx = yyget_extra(scanner);
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for (;;)
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{
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const char *text;
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int token;
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if (!(token = preproc_lexer_lex(lval, lloc, scanner)))
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return 0;
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text = yyget_text(scanner);
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TRACE("Parsing token %d, string %s.\n", token, debugstr_a(text));
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vkd3d_string_buffer_printf(&ctx->buffer, "%s ", text);
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}
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}
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int preproc_lexer_parse(const struct vkd3d_shader_compile_info *compile_info,
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struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context)
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{
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struct preproc_ctx ctx = {0};
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YY_BUFFER_STATE top_buffer;
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void *output_code;
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vkd3d_string_buffer_init(&ctx.buffer);
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yylex_init_extra(&ctx, &ctx.scanner);
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top_buffer = yy_scan_bytes(compile_info->source.code, compile_info->source.size, ctx.scanner);
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preproc_yyparse(ctx.scanner, &ctx);
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yy_delete_buffer(top_buffer, ctx.scanner);
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yylex_destroy(ctx.scanner);
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if (!(output_code = vkd3d_malloc(ctx.buffer.content_size)))
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{
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vkd3d_string_buffer_cleanup(&ctx.buffer);
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return VKD3D_ERROR_OUT_OF_MEMORY;
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}
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memcpy(output_code, ctx.buffer.buffer, ctx.buffer.content_size);
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out->size = ctx.buffer.content_size;
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out->code = output_code;
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vkd3d_string_buffer_trace(&ctx.buffer);
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vkd3d_string_buffer_cleanup(&ctx.buffer);
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return VKD3D_OK;
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}
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60
libs/vkd3d-shader/preproc.y
Normal file
60
libs/vkd3d-shader/preproc.y
Normal file
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/*
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* HLSL preprocessor
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*
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* Copyright 2020 Zebediah Figura for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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%code requires
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{
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#include "vkd3d_shader_private.h"
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#include "preproc.h"
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}
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%code provides
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{
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int preproc_yylex(PREPROC_YYSTYPE *yylval_param, PREPROC_YYLTYPE *yylloc_param, void *scanner);
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}
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%code
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{
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static void yyerror(const YYLTYPE *loc, void *scanner, struct preproc_ctx *ctx, const char *string)
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{
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FIXME("Error reporting is not implemented.\n");
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}
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}
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%define api.prefix {preproc_yy}
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%define api.pure full
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%define parse.error verbose
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%expect 0
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%locations
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%lex-param {yyscan_t scanner}
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%parse-param {void *scanner}
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%parse-param {struct preproc_ctx *ctx}
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%token T_TEXT
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%%
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shader_text
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: %empty
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@ -78,8 +78,7 @@ int vkd3d_string_buffer_vprintf(struct vkd3d_string_buffer *buffer, const char *
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}
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}
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}
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}
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static int VKD3D_PRINTF_FUNC(2, 3) vkd3d_string_buffer_printf(struct vkd3d_string_buffer *buffer,
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int vkd3d_string_buffer_printf(struct vkd3d_string_buffer *buffer, const char *format, ...)
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const char *format, ...)
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{
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{
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va_list args;
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va_list args;
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int ret;
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int ret;
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@ -91,7 +90,7 @@ static int VKD3D_PRINTF_FUNC(2, 3) vkd3d_string_buffer_printf(struct vkd3d_strin
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return ret;
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return ret;
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}
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}
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static void vkd3d_string_buffer_trace_(const struct vkd3d_string_buffer *buffer, const char *function)
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void vkd3d_string_buffer_trace_(const struct vkd3d_string_buffer *buffer, const char *function)
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{
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{
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const char *p, *q, *end = buffer->buffer + buffer->content_size;
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const char *p, *q, *end = buffer->buffer + buffer->content_size;
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@ -1154,6 +1153,7 @@ const enum vkd3d_shader_target_type *vkd3d_shader_get_supported_target_types(
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int vkd3d_shader_preprocess(const struct vkd3d_shader_compile_info *compile_info,
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int vkd3d_shader_preprocess(const struct vkd3d_shader_compile_info *compile_info,
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struct vkd3d_shader_code *out, char **messages)
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struct vkd3d_shader_code *out, char **messages)
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{
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{
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struct vkd3d_shader_message_context message_context;
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int ret;
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int ret;
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TRACE("compile_info %p, out %p, messages %p.\n", compile_info, out, messages);
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TRACE("compile_info %p, out %p, messages %p.\n", compile_info, out, messages);
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@ -1164,5 +1164,13 @@ int vkd3d_shader_preprocess(const struct vkd3d_shader_compile_info *compile_info
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if ((ret = vkd3d_shader_validate_compile_info(compile_info, false)) < 0)
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if ((ret = vkd3d_shader_validate_compile_info(compile_info, false)) < 0)
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return ret;
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return ret;
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return VKD3D_ERROR_NOT_IMPLEMENTED;
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vkd3d_shader_message_context_init(&message_context, compile_info->log_level, compile_info->source_name);
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ret = preproc_lexer_parse(compile_info, out, &message_context);
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vkd3d_shader_message_context_trace_messages(&message_context);
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if (!vkd3d_shader_message_context_copy_messages(&message_context, messages))
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ret = VKD3D_ERROR_OUT_OF_MEMORY;
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vkd3d_shader_message_context_cleanup(&message_context);
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return ret;
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}
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}
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||||||
|
@ -837,6 +837,11 @@ struct vkd3d_string_buffer
|
|||||||
enum vkd3d_result vkd3d_dxbc_binary_to_text(void *data, struct vkd3d_shader_code *out) DECLSPEC_HIDDEN;
|
enum vkd3d_result vkd3d_dxbc_binary_to_text(void *data, struct vkd3d_shader_code *out) DECLSPEC_HIDDEN;
|
||||||
void vkd3d_string_buffer_cleanup(struct vkd3d_string_buffer *buffer) DECLSPEC_HIDDEN;
|
void vkd3d_string_buffer_cleanup(struct vkd3d_string_buffer *buffer) DECLSPEC_HIDDEN;
|
||||||
void vkd3d_string_buffer_init(struct vkd3d_string_buffer *buffer) DECLSPEC_HIDDEN;
|
void vkd3d_string_buffer_init(struct vkd3d_string_buffer *buffer) DECLSPEC_HIDDEN;
|
||||||
|
int vkd3d_string_buffer_printf(struct vkd3d_string_buffer *buffer,
|
||||||
|
const char *format, ...) VKD3D_PRINTF_FUNC(2, 3) DECLSPEC_HIDDEN;
|
||||||
|
#define vkd3d_string_buffer_trace(buffer) \
|
||||||
|
vkd3d_string_buffer_trace_(buffer, __FUNCTION__)
|
||||||
|
void vkd3d_string_buffer_trace_(const struct vkd3d_string_buffer *buffer, const char *function) DECLSPEC_HIDDEN;
|
||||||
int vkd3d_string_buffer_vprintf(struct vkd3d_string_buffer *buffer, const char *format, va_list args) DECLSPEC_HIDDEN;
|
int vkd3d_string_buffer_vprintf(struct vkd3d_string_buffer *buffer, const char *format, va_list args) DECLSPEC_HIDDEN;
|
||||||
|
|
||||||
struct vkd3d_shader_message_context
|
struct vkd3d_shader_message_context
|
||||||
@ -882,6 +887,9 @@ void vkd3d_dxbc_compiler_destroy(struct vkd3d_dxbc_compiler *compiler) DECLSPEC_
|
|||||||
|
|
||||||
void vkd3d_compute_dxbc_checksum(const void *dxbc, size_t size, uint32_t checksum[4]) DECLSPEC_HIDDEN;
|
void vkd3d_compute_dxbc_checksum(const void *dxbc, size_t size, uint32_t checksum[4]) DECLSPEC_HIDDEN;
|
||||||
|
|
||||||
|
int preproc_lexer_parse(const struct vkd3d_shader_compile_info *compile_info,
|
||||||
|
struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context) DECLSPEC_HIDDEN;
|
||||||
|
|
||||||
static inline enum vkd3d_shader_component_type vkd3d_component_type_from_data_type(
|
static inline enum vkd3d_shader_component_type vkd3d_component_type_from_data_type(
|
||||||
enum vkd3d_data_type data_type)
|
enum vkd3d_data_type data_type)
|
||||||
{
|
{
|
||||||
|
@ -30,22 +30,20 @@ static void check_preprocess_(int line, const char *source, const D3D_SHADER_MAC
|
|||||||
HRESULT hr;
|
HRESULT hr;
|
||||||
|
|
||||||
hr = D3DPreprocess(source, strlen(source), NULL, macros, include, &blob, &errors);
|
hr = D3DPreprocess(source, strlen(source), NULL, macros, include, &blob, &errors);
|
||||||
todo ok_(line)(hr == S_OK, "Failed to preprocess shader, hr %#x.\n", hr);
|
assert_that_(line)(hr == S_OK, "Failed to preprocess shader, hr %#x.\n", hr);
|
||||||
if (errors)
|
if (errors)
|
||||||
{
|
{
|
||||||
if (vkd3d_test_state.debug_level)
|
if (vkd3d_test_state.debug_level)
|
||||||
trace_(line)("%s\n", (char *)ID3D10Blob_GetBufferPointer(errors));
|
trace_(line)("%s\n", (char *)ID3D10Blob_GetBufferPointer(errors));
|
||||||
ID3D10Blob_Release(errors);
|
ID3D10Blob_Release(errors);
|
||||||
}
|
}
|
||||||
if (hr != S_OK)
|
|
||||||
return;
|
|
||||||
code = ID3D10Blob_GetBufferPointer(blob);
|
code = ID3D10Blob_GetBufferPointer(blob);
|
||||||
size = ID3D10Blob_GetBufferSize(blob);
|
size = ID3D10Blob_GetBufferSize(blob);
|
||||||
if (present)
|
if (present)
|
||||||
ok_(line)(vkd3d_memmem(code, size, present, strlen(present)),
|
ok_(line)(vkd3d_memmem(code, size, present, strlen(present)),
|
||||||
"\"%s\" not found in preprocessed shader.\n", present);
|
"\"%s\" not found in preprocessed shader.\n", present);
|
||||||
if (absent)
|
if (absent)
|
||||||
ok_(line)(!vkd3d_memmem(code, size, absent, strlen(absent)),
|
assert_that_(line)(!vkd3d_memmem(code, size, absent, strlen(absent)),
|
||||||
"\"%s\" found in preprocessed shader.\n", absent);
|
"\"%s\" found in preprocessed shader.\n", absent);
|
||||||
ID3D10Blob_Release(blob);
|
ID3D10Blob_Release(blob);
|
||||||
}
|
}
|
||||||
@ -352,7 +350,8 @@ static void test_preprocess(void)
|
|||||||
for (i = 0; i < ARRAY_SIZE(tests); ++i)
|
for (i = 0; i < ARRAY_SIZE(tests); ++i)
|
||||||
{
|
{
|
||||||
vkd3d_test_set_context("Source \"%s\"", tests[i].source);
|
vkd3d_test_set_context("Source \"%s\"", tests[i].source);
|
||||||
check_preprocess(tests[i].source, NULL, NULL, tests[i].present, tests[i].absent);
|
todo_if (i != 5 && i != 8 && i != 42)
|
||||||
|
check_preprocess(tests[i].source, NULL, NULL, tests[i].present, tests[i].absent);
|
||||||
}
|
}
|
||||||
vkd3d_test_set_context(NULL);
|
vkd3d_test_set_context(NULL);
|
||||||
|
|
||||||
@ -360,16 +359,16 @@ static void test_preprocess(void)
|
|||||||
macros[0].Definition = "value";
|
macros[0].Definition = "value";
|
||||||
macros[1].Name = NULL;
|
macros[1].Name = NULL;
|
||||||
macros[1].Definition = NULL;
|
macros[1].Definition = NULL;
|
||||||
check_preprocess("KEY", macros, NULL, "value", "KEY");
|
todo check_preprocess("KEY", macros, NULL, "value", "KEY");
|
||||||
|
|
||||||
check_preprocess("#undef KEY\nKEY", macros, NULL, "KEY", "value");
|
todo check_preprocess("#undef KEY\nKEY", macros, NULL, "KEY", "value");
|
||||||
|
|
||||||
macros[0].Name = NULL;
|
macros[0].Name = NULL;
|
||||||
check_preprocess("KEY", macros, NULL, "KEY", "value");
|
todo check_preprocess("KEY", macros, NULL, "KEY", "value");
|
||||||
|
|
||||||
macros[0].Name = "KEY";
|
macros[0].Name = "KEY";
|
||||||
macros[0].Definition = NULL;
|
macros[0].Definition = NULL;
|
||||||
check_preprocess("KEY", macros, NULL, NULL, "KEY");
|
todo check_preprocess("KEY", macros, NULL, NULL, "KEY");
|
||||||
|
|
||||||
macros[0].Name = "0";
|
macros[0].Name = "0";
|
||||||
macros[0].Definition = "value";
|
macros[0].Definition = "value";
|
||||||
@ -377,7 +376,7 @@ static void test_preprocess(void)
|
|||||||
|
|
||||||
macros[0].Name = "KEY(a)";
|
macros[0].Name = "KEY(a)";
|
||||||
macros[0].Definition = "value";
|
macros[0].Definition = "value";
|
||||||
check_preprocess("KEY(a)", macros, NULL, "KEY", "value");
|
todo check_preprocess("KEY(a)", macros, NULL, "KEY", "value");
|
||||||
|
|
||||||
macros[0].Name = "KEY";
|
macros[0].Name = "KEY";
|
||||||
macros[0].Definition = "value1";
|
macros[0].Definition = "value1";
|
||||||
@ -385,33 +384,33 @@ static void test_preprocess(void)
|
|||||||
macros[1].Definition = "value2";
|
macros[1].Definition = "value2";
|
||||||
macros[2].Name = NULL;
|
macros[2].Name = NULL;
|
||||||
macros[2].Definition = NULL;
|
macros[2].Definition = NULL;
|
||||||
check_preprocess("KEY", macros, NULL, "value2", NULL);
|
todo check_preprocess("KEY", macros, NULL, "value2", NULL);
|
||||||
|
|
||||||
macros[0].Name = "KEY";
|
macros[0].Name = "KEY";
|
||||||
macros[0].Definition = "KEY2";
|
macros[0].Definition = "KEY2";
|
||||||
macros[1].Name = "KEY2";
|
macros[1].Name = "KEY2";
|
||||||
macros[1].Definition = "value";
|
macros[1].Definition = "value";
|
||||||
check_preprocess("KEY", macros, NULL, "value", NULL);
|
todo check_preprocess("KEY", macros, NULL, "value", NULL);
|
||||||
|
|
||||||
macros[0].Name = "KEY2";
|
macros[0].Name = "KEY2";
|
||||||
macros[0].Definition = "value";
|
macros[0].Definition = "value";
|
||||||
macros[1].Name = "KEY";
|
macros[1].Name = "KEY";
|
||||||
macros[1].Definition = "KEY2";
|
macros[1].Definition = "KEY2";
|
||||||
check_preprocess("KEY", macros, NULL, "value", NULL);
|
todo check_preprocess("KEY", macros, NULL, "value", NULL);
|
||||||
|
|
||||||
check_preprocess(test_include_top, NULL, &test_include, "pass", "fail");
|
todo check_preprocess(test_include_top, NULL, &test_include, "pass", "fail");
|
||||||
ok(!refcount_file1, "Got %d references to file1.\n", refcount_file1);
|
ok(!refcount_file1, "Got %d references to file1.\n", refcount_file1);
|
||||||
ok(!refcount_file2, "Got %d references to file1.\n", refcount_file2);
|
ok(!refcount_file2, "Got %d references to file1.\n", refcount_file2);
|
||||||
ok(!refcount_file3, "Got %d references to file1.\n", refcount_file3);
|
ok(!refcount_file3, "Got %d references to file1.\n", refcount_file3);
|
||||||
todo ok(include_count_file2 == 2, "file2 was included %u times.\n", include_count_file2);
|
todo ok(include_count_file2 == 2, "file2 was included %u times.\n", include_count_file2);
|
||||||
|
|
||||||
/* Macro invocation spread across multiple files. */
|
/* Macro invocation spread across multiple files. */
|
||||||
check_preprocess(test_include2_top, NULL, &test_include, "pass", NULL);
|
todo check_preprocess(test_include2_top, NULL, &test_include, "pass", NULL);
|
||||||
|
|
||||||
blob = errors = (ID3D10Blob *)0xdeadbeef;
|
blob = errors = (ID3D10Blob *)0xdeadbeef;
|
||||||
hr = D3DPreprocess(test_include_top, strlen(test_include_top), NULL, NULL, &test_include_fail, &blob, &errors);
|
hr = D3DPreprocess(test_include_top, strlen(test_include_top), NULL, NULL, &test_include_fail, &blob, &errors);
|
||||||
todo ok(hr == E_FAIL, "Got hr %#x.\n", hr);
|
todo ok(hr == E_FAIL, "Got hr %#x.\n", hr);
|
||||||
ok(blob == (ID3D10Blob *)0xdeadbeef, "Expected no compiled shader blob.\n");
|
todo ok(blob == (ID3D10Blob *)0xdeadbeef, "Expected no compiled shader blob.\n");
|
||||||
todo ok(!!errors, "Expected non-NULL error blob.\n");
|
todo ok(!!errors, "Expected non-NULL error blob.\n");
|
||||||
if (errors)
|
if (errors)
|
||||||
{
|
{
|
||||||
|
Loading…
Reference in New Issue
Block a user