vkd3d-shader: Implement an initial pass-through HLSL preprocessor.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura
2020-12-07 12:56:30 -06:00
committed by Alexandre Julliard
parent 5065cb6c1f
commit f544cb38e5
9 changed files with 265 additions and 22 deletions

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/*
* HLSL preprocessor
*
* Copyright 2020 Zebediah Figura for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __VKD3D_SHADER_PREPROC_H
#define __VKD3D_SHADER_PREPROC_H
#include "vkd3d_shader_private.h"
struct preproc_ctx
{
void *scanner;
struct vkd3d_string_buffer buffer;
};
#endif