vkd3d-shader/ir: Do not carry "ins" across loop instances in vsir_program_materialize_undominated_ssas_to_temps().

I think this makes the code slightly more readable.
This commit is contained in:
Giovanni Mascellani
2025-09-15 15:24:31 +02:00
committed by Henri Verbeet
parent 6174d1af5d
commit f49aa3d272
Notes: Henri Verbeet 2025-09-30 17:26:34 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1760

View File

@@ -7215,7 +7215,7 @@ static enum vkd3d_result vsir_program_materialize_undominated_ssas_to_temps(stru
VKD3D_ASSERT(program->cf_type == VSIR_CF_BLOCKS);
for (ins = vsir_program_iterator_head(&it); ins;)
for (ins = vsir_program_iterator_head(&it); ins; ins = vsir_program_iterator_current(&it))
{
switch (ins->opcode)
{
@@ -7225,8 +7225,6 @@ static enum vkd3d_result vsir_program_materialize_undominated_ssas_to_temps(stru
if ((ret = vsir_program_materialize_undominated_ssas_to_temps_in_function(
program, message_context, &it)) < 0)
return ret;
ins = vsir_program_iterator_current(&it);
VKD3D_ASSERT(!ins);
break;
case VSIR_OP_HS_CONTROL_POINT_PHASE:
@@ -7238,11 +7236,10 @@ static enum vkd3d_result vsir_program_materialize_undominated_ssas_to_temps(stru
if ((ret = vsir_program_materialize_undominated_ssas_to_temps_in_function(
program, message_context, &it)) < 0)
return ret;
ins = vsir_program_iterator_current(&it);
break;
default:
ins = vsir_program_iterator_next(&it);
vsir_program_iterator_next(&it);
break;
}
}