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vkd3d-shader/spirv: Use the register index count in shader_register_clone_relative_addresses().
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Alexandre Julliard
2023-05-26 22:16:37 +02:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/213
@ -1712,7 +1712,7 @@ static bool shader_register_clone_relative_addresses(struct vkd3d_shader_registe
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{
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{
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unsigned int i;
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unsigned int i;
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for (i = 0; i < ARRAY_SIZE(reg->idx) && reg->idx[i].offset != ~0u; ++i)
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for (i = 0; i < reg->idx_count; ++i)
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{
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{
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if (!reg->idx[i].rel_addr)
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if (!reg->idx[i].rel_addr)
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continue;
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continue;
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