vkd3d-shader/glsl: Implement VKD3DSIH_UTOF.

This commit is contained in:
Atharva Nimbalkar
2021-08-23 20:36:54 +05:30
committed by Henri Verbeet
parent a3d06c8f12
commit f441d3e112
Notes: Henri Verbeet 2024-09-24 14:10:34 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1106
5 changed files with 6 additions and 5 deletions

View File

@@ -20,7 +20,7 @@ float4 main() : sv_target
[test]
uniform 0 uint4 123 0xc0000000 456 0x7fd69345
todo(glsl) draw quad
draw quad
probe (320,240) rgba (123.0, 3221225472.0, 456.0, 2144768896.0)
@@ -37,7 +37,7 @@ float4 main() : sv_target
uniform 0 uint4 11 12 0 0
uniform 4 uint4 13 14 0 0
uniform 8 uint4 20 21 22 23
todo(glsl) draw quad
draw quad
probe (320,240) rgba (13.0, 21.0, 0.0, 0.0)