vkd3d-shader/glsl: Implement VKD3DSIH_UTOF.

This commit is contained in:
Atharva Nimbalkar
2021-08-23 20:36:54 +05:30
committed by Henri Verbeet
parent a3d06c8f12
commit f441d3e112
Notes: Henri Verbeet 2024-09-24 14:10:34 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1106
5 changed files with 6 additions and 5 deletions

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@@ -20,7 +20,7 @@ float4 main() : sv_target
[test]
uniform 0 int4 123 0xc00000 456 0x7fd69345
todo(glsl) draw quad
draw quad
probe (320,240) rgba (123.0, 12582912.0, 456.0, 2144768896.0)
[pixel shader]