vkd3d-shader/glsl: Implement VKD3DSIH_UTOF.

This commit is contained in:
Atharva Nimbalkar
2021-08-23 20:36:54 +05:30
committed by Henri Verbeet
parent a3d06c8f12
commit f441d3e112
Notes: Henri Verbeet 2024-09-24 14:10:34 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1106
5 changed files with 6 additions and 5 deletions

View File

@@ -694,6 +694,7 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
shader_glsl_relop(gen, ins, "!=", "notEqual");
break;
case VKD3DSIH_ITOF:
case VKD3DSIH_UTOF:
shader_glsl_cast(gen, ins, "float", "vec");
break;
case VKD3DSIH_MOV: