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vkd3d-shader/ir: Sort loop intervals.
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Notes:
Alexandre Julliard
2024-03-12 22:56:24 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Conor McCarthy (@cmccarthy) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/698
@ -3766,6 +3766,20 @@ fail:
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return ret;
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}
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/* Sort loop intervals first by ascending begin time and then by
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* descending end time, so that inner intervals appear after outer
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* ones and disjoint intervals appear in their proper order. */
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static int compare_loop_intervals(const void *ptr1, const void *ptr2)
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{
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const struct cfg_loop_interval *interval1 = ptr1;
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const struct cfg_loop_interval *interval2 = ptr2;
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if (interval1->begin != interval2->begin)
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return vkd3d_u32_compare(interval1->begin, interval2->begin);
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return -vkd3d_u32_compare(interval1->end, interval2->end);
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}
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static enum vkd3d_result vsir_cfg_generate_synthetic_loop_intervals(struct vsir_cfg *cfg)
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{
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enum vkd3d_result ret;
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@ -3879,6 +3893,8 @@ static enum vkd3d_result vsir_cfg_generate_synthetic_loop_intervals(struct vsir_
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}
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}
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qsort(cfg->loop_intervals, cfg->loop_interval_count, sizeof(*cfg->loop_intervals), compare_loop_intervals);
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if (TRACE_ON())
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for (i = 0; i < cfg->loop_interval_count; ++i)
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TRACE("%s loop interval %u - %u\n", cfg->loop_intervals[i].synthetic ? "Synthetic" : "Natural",
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