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vkd3d-utils: Store the actual serialisation return value in D3DStripShader().
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Henri Verbeet
2024-09-30 21:07:21 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1131
@ -942,7 +942,7 @@ HRESULT WINAPI D3DStripShader(const void *data, SIZE_T data_size, UINT flags, ID
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sections[section_count++] = *src_section;
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sections[section_count++] = *src_section;
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}
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}
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if ((ret = vkd3d_shader_serialize_dxbc(section_count, sections, &dst_dxbc, NULL) < 0))
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if ((ret = vkd3d_shader_serialize_dxbc(section_count, sections, &dst_dxbc, NULL)) < 0)
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{
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{
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WARN("Failed to serialise DXBC, ret %d.\n", ret);
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WARN("Failed to serialise DXBC, ret %d.\n", ret);
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hr = hresult_from_vkd3d_result(ret);
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hr = hresult_from_vkd3d_result(ret);
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