vkd3d: Implement opening and closing shader caches.

This commit is contained in:
Stefan Dösinger 2024-04-05 14:08:55 +03:00 committed by Alexandre Julliard
parent 26387e1d4b
commit f24005507c
Notes: Alexandre Julliard 2024-04-11 17:04:06 -05:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/766
4 changed files with 80 additions and 0 deletions

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@ -356,6 +356,7 @@ libvkd3d_la_SOURCES = \
include/vkd3d_d3d12.idl \
include/vkd3d_d3dcommon.idl \
include/vkd3d_unknown.idl \
libs/vkd3d/cache.c \
libs/vkd3d/command.c \
libs/vkd3d/device.c \
libs/vkd3d/resource.c \

59
libs/vkd3d/cache.c Normal file
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@ -0,0 +1,59 @@
/*
* Copyright 2024 Stefan Dösinger for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "vkd3d_private.h"
struct vkd3d_shader_cache
{
unsigned int refcount;
};
int vkd3d_shader_open_cache(struct vkd3d_shader_cache **cache)
{
struct vkd3d_shader_cache *object;
TRACE("%p.\n", cache);
object = vkd3d_malloc(sizeof(*object));
if (!object)
return VKD3D_ERROR_OUT_OF_MEMORY;
object->refcount = 1;
*cache = object;
return VKD3D_OK;
}
unsigned int vkd3d_shader_cache_incref(struct vkd3d_shader_cache *cache)
{
unsigned int refcount = vkd3d_atomic_increment_u32(&cache->refcount);
TRACE("cache %p refcount %u.\n", cache, refcount);
return refcount;
}
unsigned int vkd3d_shader_cache_decref(struct vkd3d_shader_cache *cache)
{
unsigned int refcount = vkd3d_atomic_decrement_u32(&cache->refcount);
TRACE("cache %p refcount %u.\n", cache, refcount);
if (refcount)
return refcount;
vkd3d_free(cache);
return 0;
}

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@ -2532,6 +2532,7 @@ struct d3d12_cache_session
struct d3d12_device *device;
struct vkd3d_private_store private_store;
D3D12_SHADER_CACHE_SESSION_DESC desc;
struct vkd3d_shader_cache *cache;
};
static inline struct d3d12_cache_session *impl_from_ID3D12ShaderCacheSession(ID3D12ShaderCacheSession *iface)
@ -2582,6 +2583,7 @@ static void d3d12_cache_session_destroy(struct d3d12_cache_session *session)
TRACE("Destroying cache session %p.\n", session);
vkd3d_shader_cache_decref(session->cache);
vkd3d_private_store_destroy(&session->private_store);
vkd3d_free(session);
@ -2707,6 +2709,7 @@ static const struct ID3D12ShaderCacheSessionVtbl d3d12_cache_session_vtbl =
static HRESULT d3d12_cache_session_init(struct d3d12_cache_session *session,
struct d3d12_device *device, const D3D12_SHADER_CACHE_SESSION_DESC *desc)
{
enum vkd3d_result ret;
HRESULT hr;
session->ID3D12ShaderCacheSession_iface.lpVtbl = &d3d12_cache_session_vtbl;
@ -2723,6 +2726,17 @@ static HRESULT d3d12_cache_session_init(struct d3d12_cache_session *session,
if (FAILED(hr = vkd3d_private_store_init(&session->private_store)))
return hr;
if (session->desc.Mode == D3D12_SHADER_CACHE_MODE_DISK)
FIXME("Disk caches are not yet implemented.\n");
ret = vkd3d_shader_open_cache(&session->cache);
if (ret)
{
WARN("Failed to open shader cache.\n");
vkd3d_private_store_destroy(&session->private_store);
return hresult_from_vkd3d_result(ret);
}
d3d12_device_add_ref(session->device = device);
return S_OK;

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@ -1927,4 +1927,10 @@ static inline void vkd3d_prepend_struct(void *header, void *structure)
vkd3d_header->next = vkd3d_structure;
}
struct vkd3d_shader_cache;
int vkd3d_shader_open_cache(struct vkd3d_shader_cache **cache);
unsigned int vkd3d_shader_cache_incref(struct vkd3d_shader_cache *cache);
unsigned int vkd3d_shader_cache_decref(struct vkd3d_shader_cache *cache);
#endif /* __VKD3D_PRIVATE_H */