vkd3d: Implement opening and closing shader caches.

This commit is contained in:
Stefan Dösinger
2024-04-05 14:08:55 +03:00
committed by Alexandre Julliard
parent 26387e1d4b
commit f24005507c
Notes: Alexandre Julliard 2024-04-11 17:04:06 -05:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/766
4 changed files with 80 additions and 0 deletions

59
libs/vkd3d/cache.c Normal file
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/*
* Copyright 2024 Stefan Dösinger for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "vkd3d_private.h"
struct vkd3d_shader_cache
{
unsigned int refcount;
};
int vkd3d_shader_open_cache(struct vkd3d_shader_cache **cache)
{
struct vkd3d_shader_cache *object;
TRACE("%p.\n", cache);
object = vkd3d_malloc(sizeof(*object));
if (!object)
return VKD3D_ERROR_OUT_OF_MEMORY;
object->refcount = 1;
*cache = object;
return VKD3D_OK;
}
unsigned int vkd3d_shader_cache_incref(struct vkd3d_shader_cache *cache)
{
unsigned int refcount = vkd3d_atomic_increment_u32(&cache->refcount);
TRACE("cache %p refcount %u.\n", cache, refcount);
return refcount;
}
unsigned int vkd3d_shader_cache_decref(struct vkd3d_shader_cache *cache)
{
unsigned int refcount = vkd3d_atomic_decrement_u32(&cache->refcount);
TRACE("cache %p refcount %u.\n", cache, refcount);
if (refcount)
return refcount;
vkd3d_free(cache);
return 0;
}