mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-01-28 13:05:02 -08:00
vkd3d-shader/hlsl: Use reg_size as component count when allocating a single register.
Otherwise, for instance, the added test results in: debug_hlsl_writemask: Assertion `!(writemask & ~VKD3DSP_WRITEMASK_ALL)' failed. Which happens in allocate_variable_temp_register() when the variable's type reg_size is <= 4 but its component count is larger, which may happen if it contains objects.
This commit is contained in:
parent
90e6e418a3
commit
f21693b284
Notes:
Alexandre Julliard
2022-11-10 22:56:31 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/42
@ -1927,7 +1927,7 @@ static void allocate_variable_temp_register(struct hlsl_ctx *ctx, struct hlsl_ir
|
|||||||
var->last_read, var->data_type->reg_size);
|
var->last_read, var->data_type->reg_size);
|
||||||
else
|
else
|
||||||
var->reg = allocate_register(ctx, liveness, var->first_write,
|
var->reg = allocate_register(ctx, liveness, var->first_write,
|
||||||
var->last_read, hlsl_type_component_count(var->data_type));
|
var->last_read, var->data_type->reg_size);
|
||||||
TRACE("Allocated %s to %s (liveness %u-%u).\n", var->name,
|
TRACE("Allocated %s to %s (liveness %u-%u).\n", var->name,
|
||||||
debug_register('r', var->reg, var->data_type), var->first_write, var->last_read);
|
debug_register('r', var->reg, var->data_type), var->first_write, var->last_read);
|
||||||
}
|
}
|
||||||
@ -1946,7 +1946,7 @@ static void allocate_temp_registers_recurse(struct hlsl_ctx *ctx, struct hlsl_bl
|
|||||||
instr->last_read, instr->data_type->reg_size);
|
instr->last_read, instr->data_type->reg_size);
|
||||||
else
|
else
|
||||||
instr->reg = allocate_register(ctx, liveness, instr->index,
|
instr->reg = allocate_register(ctx, liveness, instr->index,
|
||||||
instr->last_read, instr->data_type->dimx);
|
instr->last_read, instr->data_type->reg_size);
|
||||||
TRACE("Allocated anonymous expression @%u to %s (liveness %u-%u).\n", instr->index,
|
TRACE("Allocated anonymous expression @%u to %s (liveness %u-%u).\n", instr->index,
|
||||||
debug_register('r', instr->reg, instr->data_type), instr->index, instr->last_read);
|
debug_register('r', instr->reg, instr->data_type), instr->index, instr->last_read);
|
||||||
}
|
}
|
||||||
@ -2009,7 +2009,7 @@ static void allocate_const_registers_recurse(struct hlsl_ctx *ctx, struct hlsl_b
|
|||||||
if (reg_size > 4)
|
if (reg_size > 4)
|
||||||
constant->reg = allocate_range(ctx, liveness, 1, UINT_MAX, reg_size);
|
constant->reg = allocate_range(ctx, liveness, 1, UINT_MAX, reg_size);
|
||||||
else
|
else
|
||||||
constant->reg = allocate_register(ctx, liveness, 1, UINT_MAX, type->dimx);
|
constant->reg = allocate_register(ctx, liveness, 1, UINT_MAX, reg_size);
|
||||||
TRACE("Allocated constant @%u to %s.\n", instr->index, debug_register('c', constant->reg, type));
|
TRACE("Allocated constant @%u to %s.\n", instr->index, debug_register('c', constant->reg, type));
|
||||||
|
|
||||||
if (!hlsl_array_reserve(ctx, (void **)&defs->values, &defs->size,
|
if (!hlsl_array_reserve(ctx, (void **)&defs->values, &defs->size,
|
||||||
@ -2111,7 +2111,7 @@ static void allocate_const_registers(struct hlsl_ctx *ctx, struct hlsl_ir_functi
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
var->reg = allocate_register(ctx, &liveness, 1, UINT_MAX, 4);
|
var->reg = allocate_register(ctx, &liveness, 1, UINT_MAX, 4);
|
||||||
var->reg.writemask = (1u << var->data_type->dimx) - 1;
|
var->reg.writemask = (1u << var->data_type->reg_size) - 1;
|
||||||
}
|
}
|
||||||
TRACE("Allocated %s to %s.\n", var->name, debug_register('c', var->reg, var->data_type));
|
TRACE("Allocated %s to %s.\n", var->name, debug_register('c', var->reg, var->data_type));
|
||||||
}
|
}
|
||||||
|
@ -118,3 +118,28 @@ float4 main() : sv_target
|
|||||||
{
|
{
|
||||||
return tex[n].Load(0);
|
return tex[n].Load(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
[pixel shader todo]
|
||||||
|
Texture2D tex;
|
||||||
|
uniform float f;
|
||||||
|
|
||||||
|
struct apple
|
||||||
|
{
|
||||||
|
Texture2D tex1;
|
||||||
|
Texture2D tex2;
|
||||||
|
float3 aa;
|
||||||
|
};
|
||||||
|
|
||||||
|
float4 main() : sv_target
|
||||||
|
{
|
||||||
|
struct apple a = {tex, tex, 1.0, 2.0, 3.0};
|
||||||
|
|
||||||
|
a.aa += f;
|
||||||
|
return a.aa.xyzx;
|
||||||
|
}
|
||||||
|
|
||||||
|
[test]
|
||||||
|
uniform 0 float 10.0
|
||||||
|
todo draw quad
|
||||||
|
todo probe (0, 0) rgba (11.0, 12.0, 13.0, 11.0)
|
||||||
|
Loading…
x
Reference in New Issue
Block a user