tests/shader_runner: Print a summary of the runner capabilities in run_shader_tests().

This commit is contained in:
Henri Verbeet
2024-02-19 16:57:32 +01:00
committed by Alexandre Julliard
parent 930fbcbb26
commit f15a0ace3e
Notes: Alexandre Julliard 2024-02-19 23:00:22 +01:00
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/658
5 changed files with 4 additions and 10 deletions

View File

@@ -246,9 +246,6 @@ static bool gl_runner_init(struct gl_runner *runner)
trace("GL_RENDERER: %s\n", glGetString(GL_RENDERER));
trace(" GL_VERSION: %s\n", glGetString(GL_VERSION));
trace(" float64: %u.\n", runner->caps.float64);
trace(" int64: %u.\n", runner->caps.int64);
p_glSpecializeShader = (void *)eglGetProcAddress("glSpecializeShader");
glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_NOTIFICATION, 0, NULL, GL_FALSE);