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tests/shader_runner: Print a summary of the runner capabilities in run_shader_tests().
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committed by
Alexandre Julliard
parent
930fbcbb26
commit
f15a0ace3e
Notes:
Alexandre Julliard
2024-02-19 23:00:22 +01:00
Approved-by: Zebediah Figura (@zfigura) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/658
@@ -246,9 +246,6 @@ static bool gl_runner_init(struct gl_runner *runner)
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trace("GL_RENDERER: %s\n", glGetString(GL_RENDERER));
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trace(" GL_VERSION: %s\n", glGetString(GL_VERSION));
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trace(" float64: %u.\n", runner->caps.float64);
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trace(" int64: %u.\n", runner->caps.int64);
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p_glSpecializeShader = (void *)eglGetProcAddress("glSpecializeShader");
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glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_NOTIFICATION, 0, NULL, GL_FALSE);
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