vkd3d-shader/glsl: Fix a typo in a few messages.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov 2024-08-17 00:23:51 +02:00 committed by Henri Verbeet
parent d1b8a7e745
commit f0a2e4bc25
Notes: Henri Verbeet 2024-08-19 14:30:10 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1002

View File

@ -115,7 +115,7 @@ static void glsl_src_init(struct glsl_src *glsl_src, struct vkd3d_glsl_generator
if (reg->non_uniform) if (reg->non_uniform)
vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL, vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
"Internal compiler error: Unhandled 'non-uniform' modifer."); "Internal compiler error: Unhandled 'non-uniform' modifier.");
if (vsir_src->modifiers) if (vsir_src->modifiers)
vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL, vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
"Internal compiler error: Unhandled source modifier(s) %#x.", vsir_src->modifiers); "Internal compiler error: Unhandled source modifier(s) %#x.", vsir_src->modifiers);
@ -138,10 +138,10 @@ static uint32_t glsl_dst_init(struct glsl_dst *glsl_dst, struct vkd3d_glsl_gener
if (ins->flags & VKD3DSI_PRECISE_XYZW) if (ins->flags & VKD3DSI_PRECISE_XYZW)
vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL, vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
"Internal compiler error: Unhandled 'precise' modifer."); "Internal compiler error: Unhandled 'precise' modifier.");
if (vsir_dst->reg.non_uniform) if (vsir_dst->reg.non_uniform)
vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL, vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
"Internal compiler error: Unhandled 'non-uniform' modifer."); "Internal compiler error: Unhandled 'non-uniform' modifier.");
glsl_dst->vsir = vsir_dst; glsl_dst->vsir = vsir_dst;
glsl_dst->register_name = vkd3d_string_buffer_get(&gen->string_buffers); glsl_dst->register_name = vkd3d_string_buffer_get(&gen->string_buffers);