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vkd3d-shader/glsl: Fix a typo in a few messages.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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Notes:
Henri Verbeet
2024-08-19 14:30:10 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1002
@ -115,7 +115,7 @@ static void glsl_src_init(struct glsl_src *glsl_src, struct vkd3d_glsl_generator
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if (reg->non_uniform)
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if (reg->non_uniform)
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vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
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vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
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"Internal compiler error: Unhandled 'non-uniform' modifer.");
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"Internal compiler error: Unhandled 'non-uniform' modifier.");
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if (vsir_src->modifiers)
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if (vsir_src->modifiers)
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vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
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vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
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"Internal compiler error: Unhandled source modifier(s) %#x.", vsir_src->modifiers);
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"Internal compiler error: Unhandled source modifier(s) %#x.", vsir_src->modifiers);
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@ -138,10 +138,10 @@ static uint32_t glsl_dst_init(struct glsl_dst *glsl_dst, struct vkd3d_glsl_gener
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if (ins->flags & VKD3DSI_PRECISE_XYZW)
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if (ins->flags & VKD3DSI_PRECISE_XYZW)
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vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
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vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
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"Internal compiler error: Unhandled 'precise' modifer.");
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"Internal compiler error: Unhandled 'precise' modifier.");
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if (vsir_dst->reg.non_uniform)
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if (vsir_dst->reg.non_uniform)
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vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
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vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
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"Internal compiler error: Unhandled 'non-uniform' modifer.");
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"Internal compiler error: Unhandled 'non-uniform' modifier.");
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glsl_dst->vsir = vsir_dst;
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glsl_dst->vsir = vsir_dst;
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glsl_dst->register_name = vkd3d_string_buffer_get(&gen->string_buffers);
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glsl_dst->register_name = vkd3d_string_buffer_get(&gen->string_buffers);
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