diff --git a/libs/vkd3d-shader/glsl.c b/libs/vkd3d-shader/glsl.c index 10e12ea5..d1f02ab5 100644 --- a/libs/vkd3d-shader/glsl.c +++ b/libs/vkd3d-shader/glsl.c @@ -115,7 +115,7 @@ static void glsl_src_init(struct glsl_src *glsl_src, struct vkd3d_glsl_generator if (reg->non_uniform) vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL, - "Internal compiler error: Unhandled 'non-uniform' modifer."); + "Internal compiler error: Unhandled 'non-uniform' modifier."); if (vsir_src->modifiers) vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL, "Internal compiler error: Unhandled source modifier(s) %#x.", vsir_src->modifiers); @@ -138,10 +138,10 @@ static uint32_t glsl_dst_init(struct glsl_dst *glsl_dst, struct vkd3d_glsl_gener if (ins->flags & VKD3DSI_PRECISE_XYZW) vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL, - "Internal compiler error: Unhandled 'precise' modifer."); + "Internal compiler error: Unhandled 'precise' modifier."); if (vsir_dst->reg.non_uniform) vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL, - "Internal compiler error: Unhandled 'non-uniform' modifer."); + "Internal compiler error: Unhandled 'non-uniform' modifier."); glsl_dst->vsir = vsir_dst; glsl_dst->register_name = vkd3d_string_buffer_get(&gen->string_buffers);