vkd3d-shader/hlsl: Parse the saturate() intrinsic.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura
2021-09-16 20:55:56 +02:00
committed by Alexandre Julliard
parent 4ecdd280ac
commit f0955c164a
3 changed files with 21 additions and 0 deletions

View File

@@ -0,0 +1,10 @@
[pixel shader]
float4 main(uniform float2 u) : sv_target
{
return float4(saturate(u), saturate(u.x + 0.5), saturate(-1.2));
}
[test]
uniform 0 float4 0.7 -0.1 0.0 0.0
draw quad
probe all rgba (0.7, 0.0, 1.0, 0.0)