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vkd3d-shader/hlsl: Parse the saturate() intrinsic.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Alexandre Julliard
parent
4ecdd280ac
commit
f0955c164a
10
tests/saturate.shader_test
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10
tests/saturate.shader_test
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@@ -0,0 +1,10 @@
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[pixel shader]
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float4 main(uniform float2 u) : sv_target
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{
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return float4(saturate(u), saturate(u.x + 0.5), saturate(-1.2));
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}
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[test]
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uniform 0 float4 0.7 -0.1 0.0 0.0
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draw quad
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probe all rgba (0.7, 0.0, 1.0, 0.0)
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