libs/vkd3d-common: Move vkd3d_array_reserve() from libvkd3d.

This commit is contained in:
Józef Kucia 2017-06-19 18:05:53 +02:00
parent 465fe54a9b
commit eff8428c71
5 changed files with 55 additions and 32 deletions

View File

@ -54,7 +54,8 @@ CLEANFILES = $(spv_shaders)
noinst_LTLIBRARIES = libvkd3d-common.la noinst_LTLIBRARIES = libvkd3d-common.la
libvkd3d_common_la_SOURCES = \ libvkd3d_common_la_SOURCES = \
include/private/vkd3d_debug.h \ include/private/vkd3d_debug.h \
libs/vkd3d-common/debug.c libs/vkd3d-common/debug.c \
libs/vkd3d-common/memory.c
lib_LTLIBRARIES = libvkd3d-shader.la libvkd3d.la libvkd3d-utils.la lib_LTLIBRARIES = libvkd3d-shader.la libvkd3d.la libvkd3d-utils.la

View File

@ -20,6 +20,8 @@
#define __VKD3D_MEMORY_H #define __VKD3D_MEMORY_H
#include <assert.h> #include <assert.h>
#include <stdbool.h>
#include "vkd3d_debug.h" #include "vkd3d_debug.h"
static inline void *vkd3d_malloc(size_t size) static inline void *vkd3d_malloc(size_t size)
@ -51,4 +53,7 @@ static inline void vkd3d_free(void *ptr)
free(ptr); free(ptr);
} }
bool vkd3d_array_reserve(void **elements, size_t *capacity,
size_t element_count, size_t element_size) DECLSPEC_HIDDEN;
#endif /* __VKD3D_MEMORY_H */ #endif /* __VKD3D_MEMORY_H */

View File

@ -0,0 +1,48 @@
/*
* Copyright 2016 Henri Verbeet for CodeWeavers
* Copyright 2017 Józef Kucia for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "vkd3d_memory.h"
bool vkd3d_array_reserve(void **elements, size_t *capacity, size_t element_count, size_t element_size)
{
size_t new_capacity, max_capacity;
void *new_elements;
if (element_count <= *capacity)
return true;
max_capacity = ~(size_t)0 / element_size;
if (max_capacity < element_count)
return false;
new_capacity = max(*capacity, 4);
while (new_capacity < element_count && new_capacity <= max_capacity / 2)
new_capacity *= 2;
if (new_capacity < element_count)
new_capacity = element_count;
if (!(new_elements = vkd3d_realloc(*elements, new_capacity * element_size)))
return false;
*elements = new_elements;
*capacity = new_capacity;
return true;
}

View File

@ -65,34 +65,6 @@ VkFormat vkd3d_get_vk_format(DXGI_FORMAT format)
return vkd3d_format->vk_format; return vkd3d_format->vk_format;
} }
bool vkd3d_array_reserve(void **elements, size_t *capacity, size_t element_count, size_t element_size)
{
size_t new_capacity, max_capacity;
void *new_elements;
if (element_count <= *capacity)
return true;
max_capacity = ~(size_t)0 / element_size;
if (max_capacity < element_count)
return false;
new_capacity = max(*capacity, 4);
while (new_capacity < element_count && new_capacity <= max_capacity / 2)
new_capacity *= 2;
if (new_capacity < element_count)
new_capacity = element_count;
if (!(new_elements = vkd3d_realloc(*elements, new_capacity * element_size)))
return false;
*elements = new_elements;
*capacity = new_capacity;
return true;
}
bool is_valid_feature_level(D3D_FEATURE_LEVEL feature_level) bool is_valid_feature_level(D3D_FEATURE_LEVEL feature_level)
{ {
static const D3D_FEATURE_LEVEL valid_feature_levels[] = static const D3D_FEATURE_LEVEL valid_feature_levels[] =

View File

@ -422,9 +422,6 @@ const char *debug_vk_memory_heap_flags(VkMemoryHeapFlags flags) DECLSPEC_HIDDEN;
const char *debug_vk_memory_property_flags(VkMemoryPropertyFlags flags) DECLSPEC_HIDDEN; const char *debug_vk_memory_property_flags(VkMemoryPropertyFlags flags) DECLSPEC_HIDDEN;
const char *debug_vk_queue_flags(VkQueueFlags flags) DECLSPEC_HIDDEN; const char *debug_vk_queue_flags(VkQueueFlags flags) DECLSPEC_HIDDEN;
bool vkd3d_array_reserve(void **elements, size_t *capacity,
size_t element_count, size_t element_size) DECLSPEC_HIDDEN;
HRESULT hresult_from_vk_result(VkResult vr) DECLSPEC_HIDDEN; HRESULT hresult_from_vk_result(VkResult vr) DECLSPEC_HIDDEN;
HRESULT vkd3d_load_vk_instance_procs(struct vkd3d_vk_instance_procs *procs, HRESULT vkd3d_load_vk_instance_procs(struct vkd3d_vk_instance_procs *procs,