vkd3d-shader/ir: Do not store the vkd3d-shader configuration flags in struct vkd3d_shader_parser.

This commit is contained in:
Henri Verbeet 2024-05-16 11:42:16 +02:00 committed by Alexandre Julliard
parent 19b552ce1b
commit efe9dfd73a
Notes: Alexandre Julliard 2024-05-16 23:13:19 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/869
6 changed files with 26 additions and 25 deletions

View File

@ -1322,7 +1322,7 @@ static uint32_t get_external_constant_count(struct vkd3d_shader_sm1_parser *sm1,
return 0; return 0;
} }
int vkd3d_shader_sm1_parser_create(const struct vkd3d_shader_compile_info *compile_info, int vkd3d_shader_sm1_parser_create(const struct vkd3d_shader_compile_info *compile_info, uint64_t config_flags,
struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_parser **parser) struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_parser **parser)
{ {
struct vkd3d_shader_instruction_array *instructions; struct vkd3d_shader_instruction_array *instructions;
@ -1372,7 +1372,7 @@ int vkd3d_shader_sm1_parser_create(const struct vkd3d_shader_compile_info *compi
program->flat_constant_count[i] = get_external_constant_count(sm1, i); program->flat_constant_count[i] = get_external_constant_count(sm1, i);
if (!sm1->p.failed) if (!sm1->p.failed)
ret = vkd3d_shader_parser_validate(&sm1->p); ret = vkd3d_shader_parser_validate(&sm1->p, config_flags);
if (sm1->p.failed && ret >= 0) if (sm1->p.failed && ret >= 0)
ret = VKD3D_ERROR_INVALID_SHADER; ret = VKD3D_ERROR_INVALID_SHADER;

View File

@ -10474,7 +10474,7 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, const char *sou
return VKD3D_OK; return VKD3D_OK;
} }
int vkd3d_shader_sm6_parser_create(const struct vkd3d_shader_compile_info *compile_info, int vkd3d_shader_sm6_parser_create(const struct vkd3d_shader_compile_info *compile_info, uint64_t config_flags,
struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_parser **parser) struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_parser **parser)
{ {
struct dxbc_shader_desc dxbc_desc = {0}; struct dxbc_shader_desc dxbc_desc = {0};
@ -10520,7 +10520,7 @@ int vkd3d_shader_sm6_parser_create(const struct vkd3d_shader_compile_info *compi
vkd3d_free(byte_code); vkd3d_free(byte_code);
if (!sm6->p.failed && ret >= 0) if (!sm6->p.failed && ret >= 0)
ret = vkd3d_shader_parser_validate(&sm6->p); ret = vkd3d_shader_parser_validate(&sm6->p, config_flags);
if (sm6->p.failed && ret >= 0) if (sm6->p.failed && ret >= 0)
ret = VKD3D_ERROR_INVALID_SHADER; ret = VKD3D_ERROR_INVALID_SHADER;

View File

@ -3991,6 +3991,7 @@ int hlsl_compile_shader(const struct vkd3d_shader_code *hlsl, const struct vkd3d
|| target_type == VKD3D_SHADER_TARGET_SPIRV_TEXT || target_type == VKD3D_SHADER_TARGET_SPIRV_TEXT
|| target_type == VKD3D_SHADER_TARGET_D3D_ASM) || target_type == VKD3D_SHADER_TARGET_D3D_ASM)
{ {
uint64_t config_flags = vkd3d_shader_init_config_flags();
struct vkd3d_shader_compile_info info = *compile_info; struct vkd3d_shader_compile_info info = *compile_info;
struct vkd3d_shader_parser *parser; struct vkd3d_shader_parser *parser;
@ -3999,18 +4000,18 @@ int hlsl_compile_shader(const struct vkd3d_shader_code *hlsl, const struct vkd3d
if ((ret = hlsl_emit_bytecode(&ctx, entry_func, VKD3D_SHADER_TARGET_D3D_BYTECODE, &info.source)) < 0) if ((ret = hlsl_emit_bytecode(&ctx, entry_func, VKD3D_SHADER_TARGET_D3D_BYTECODE, &info.source)) < 0)
goto done; goto done;
info.source_type = VKD3D_SHADER_SOURCE_D3D_BYTECODE; info.source_type = VKD3D_SHADER_SOURCE_D3D_BYTECODE;
ret = vkd3d_shader_sm1_parser_create(&info, message_context, &parser); ret = vkd3d_shader_sm1_parser_create(&info, config_flags, message_context, &parser);
} }
else else
{ {
if ((ret = hlsl_emit_bytecode(&ctx, entry_func, VKD3D_SHADER_TARGET_DXBC_TPF, &info.source)) < 0) if ((ret = hlsl_emit_bytecode(&ctx, entry_func, VKD3D_SHADER_TARGET_DXBC_TPF, &info.source)) < 0)
goto done; goto done;
info.source_type = VKD3D_SHADER_SOURCE_DXBC_TPF; info.source_type = VKD3D_SHADER_SOURCE_DXBC_TPF;
ret = vkd3d_shader_sm4_parser_create(&info, message_context, &parser); ret = vkd3d_shader_sm4_parser_create(&info, config_flags, message_context, &parser);
} }
if (ret >= 0) if (ret >= 0)
{ {
ret = vsir_program_compile(parser->program, parser->config_flags, &info, out, message_context); ret = vsir_program_compile(parser->program, config_flags, &info, out, message_context);
vkd3d_shader_parser_destroy(parser); vkd3d_shader_parser_destroy(parser);
} }
vkd3d_shader_free_shader_code(&info.source); vkd3d_shader_free_shader_code(&info.source);

View File

@ -2658,7 +2658,7 @@ static void shader_sm4_validate_default_phase_index_ranges(struct vkd3d_shader_s
return; return;
} }
int vkd3d_shader_sm4_parser_create(const struct vkd3d_shader_compile_info *compile_info, int vkd3d_shader_sm4_parser_create(const struct vkd3d_shader_compile_info *compile_info, uint64_t config_flags,
struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_parser **parser) struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_parser **parser)
{ {
struct vkd3d_shader_instruction_array *instructions; struct vkd3d_shader_instruction_array *instructions;
@ -2741,7 +2741,7 @@ int vkd3d_shader_sm4_parser_create(const struct vkd3d_shader_compile_info *compi
shader_sm4_validate_default_phase_index_ranges(sm4); shader_sm4_validate_default_phase_index_ranges(sm4);
if (!sm4->p.failed) if (!sm4->p.failed)
vkd3d_shader_parser_validate(&sm4->p); vkd3d_shader_parser_validate(&sm4->p, config_flags);
if (sm4->p.failed) if (sm4->p.failed)
{ {

View File

@ -540,7 +540,7 @@ static const struct vkd3d_debug_option vkd3d_shader_config_options[] =
{"force_validation", VKD3D_SHADER_CONFIG_FLAG_FORCE_VALIDATION}, /* force validation of internal shader representations */ {"force_validation", VKD3D_SHADER_CONFIG_FLAG_FORCE_VALIDATION}, /* force validation of internal shader representations */
}; };
static uint64_t vkd3d_shader_init_config_flags(void) uint64_t vkd3d_shader_init_config_flags(void)
{ {
uint64_t config_flags; uint64_t config_flags;
const char *config; const char *config;
@ -563,7 +563,6 @@ void vkd3d_shader_parser_init(struct vkd3d_shader_parser *parser, struct vsir_pr
parser->location.line = 1; parser->location.line = 1;
parser->location.column = 0; parser->location.column = 0;
parser->ops = ops; parser->ops = ops;
parser->config_flags = vkd3d_shader_init_config_flags();
parser->program = program; parser->program = program;
} }
@ -1515,20 +1514,21 @@ int vkd3d_shader_scan(const struct vkd3d_shader_compile_info *compile_info, char
} }
else else
{ {
uint64_t config_flags = vkd3d_shader_init_config_flags();
struct vkd3d_shader_parser *parser; struct vkd3d_shader_parser *parser;
switch (compile_info->source_type) switch (compile_info->source_type)
{ {
case VKD3D_SHADER_SOURCE_D3D_BYTECODE: case VKD3D_SHADER_SOURCE_D3D_BYTECODE:
ret = vkd3d_shader_sm1_parser_create(compile_info, &message_context, &parser); ret = vkd3d_shader_sm1_parser_create(compile_info, config_flags, &message_context, &parser);
break; break;
case VKD3D_SHADER_SOURCE_DXBC_TPF: case VKD3D_SHADER_SOURCE_DXBC_TPF:
ret = vkd3d_shader_sm4_parser_create(compile_info, &message_context, &parser); ret = vkd3d_shader_sm4_parser_create(compile_info, config_flags, &message_context, &parser);
break; break;
case VKD3D_SHADER_SOURCE_DXBC_DXIL: case VKD3D_SHADER_SOURCE_DXBC_DXIL:
ret = vkd3d_shader_sm6_parser_create(compile_info, &message_context, &parser); ret = vkd3d_shader_sm6_parser_create(compile_info, config_flags, &message_context, &parser);
break; break;
default: default:
@ -1636,20 +1636,21 @@ int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info,
} }
else else
{ {
uint64_t config_flags = vkd3d_shader_init_config_flags();
struct vkd3d_shader_parser *parser; struct vkd3d_shader_parser *parser;
switch (compile_info->source_type) switch (compile_info->source_type)
{ {
case VKD3D_SHADER_SOURCE_D3D_BYTECODE: case VKD3D_SHADER_SOURCE_D3D_BYTECODE:
ret = vkd3d_shader_sm1_parser_create(compile_info, &message_context, &parser); ret = vkd3d_shader_sm1_parser_create(compile_info, config_flags, &message_context, &parser);
break; break;
case VKD3D_SHADER_SOURCE_DXBC_TPF: case VKD3D_SHADER_SOURCE_DXBC_TPF:
ret = vkd3d_shader_sm4_parser_create(compile_info, &message_context, &parser); ret = vkd3d_shader_sm4_parser_create(compile_info, config_flags, &message_context, &parser);
break; break;
case VKD3D_SHADER_SOURCE_DXBC_DXIL: case VKD3D_SHADER_SOURCE_DXBC_DXIL:
ret = vkd3d_shader_sm6_parser_create(compile_info, &message_context, &parser); ret = vkd3d_shader_sm6_parser_create(compile_info, config_flags, &message_context, &parser);
break; break;
default: default:
@ -1664,7 +1665,7 @@ int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info,
} }
else else
{ {
ret = vsir_program_compile(parser->program, parser->config_flags, compile_info, out, &message_context); ret = vsir_program_compile(parser->program, config_flags, compile_info, out, &message_context);
vkd3d_shader_parser_destroy(parser); vkd3d_shader_parser_destroy(parser);
} }
} }

View File

@ -1396,8 +1396,6 @@ struct vkd3d_shader_parser
bool failed; bool failed;
const struct vkd3d_shader_parser_ops *ops; const struct vkd3d_shader_parser_ops *ops;
uint64_t config_flags;
}; };
struct vkd3d_shader_parser_ops struct vkd3d_shader_parser_ops
@ -1418,9 +1416,9 @@ static inline void vkd3d_shader_parser_destroy(struct vkd3d_shader_parser *parse
parser->ops->parser_destroy(parser); parser->ops->parser_destroy(parser);
} }
static inline enum vkd3d_result vkd3d_shader_parser_validate(struct vkd3d_shader_parser *parser) static inline enum vkd3d_result vkd3d_shader_parser_validate(struct vkd3d_shader_parser *parser, uint64_t config_flags)
{ {
return vsir_program_validate(parser->program, parser->config_flags, return vsir_program_validate(parser->program, config_flags,
parser->location.source_name, parser->message_context); parser->location.source_name, parser->message_context);
} }
@ -1551,15 +1549,16 @@ void vkd3d_shader_vwarning(struct vkd3d_shader_message_context *context, const s
enum vkd3d_shader_error error, const char *format, va_list args); enum vkd3d_shader_error error, const char *format, va_list args);
void vkd3d_shader_dump_shader(const struct vkd3d_shader_compile_info *compile_info); void vkd3d_shader_dump_shader(const struct vkd3d_shader_compile_info *compile_info);
uint64_t vkd3d_shader_init_config_flags(void);
void vkd3d_shader_trace_text_(const char *text, size_t size, const char *function); void vkd3d_shader_trace_text_(const char *text, size_t size, const char *function);
#define vkd3d_shader_trace_text(text, size) \ #define vkd3d_shader_trace_text(text, size) \
vkd3d_shader_trace_text_(text, size, __FUNCTION__) vkd3d_shader_trace_text_(text, size, __FUNCTION__)
int vkd3d_shader_sm1_parser_create(const struct vkd3d_shader_compile_info *compile_info, int vkd3d_shader_sm1_parser_create(const struct vkd3d_shader_compile_info *compile_info, uint64_t config_flags,
struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_parser **parser); struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_parser **parser);
int vkd3d_shader_sm4_parser_create(const struct vkd3d_shader_compile_info *compile_info, int vkd3d_shader_sm4_parser_create(const struct vkd3d_shader_compile_info *compile_info, uint64_t config_flags,
struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_parser **parser); struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_parser **parser);
int vkd3d_shader_sm6_parser_create(const struct vkd3d_shader_compile_info *compile_info, int vkd3d_shader_sm6_parser_create(const struct vkd3d_shader_compile_info *compile_info, uint64_t config_flags,
struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_parser **parser); struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_parser **parser);
void free_dxbc_shader_desc(struct dxbc_shader_desc *desc); void free_dxbc_shader_desc(struct dxbc_shader_desc *desc);