vkd3d-shader/ir: Do not store the vkd3d-shader configuration flags in struct vkd3d_shader_parser.

This commit is contained in:
Henri Verbeet
2024-05-16 11:42:16 +02:00
committed by Alexandre Julliard
parent 19b552ce1b
commit efe9dfd73a
Notes: Alexandre Julliard 2024-05-16 23:13:19 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/869
6 changed files with 26 additions and 25 deletions

View File

@@ -10474,7 +10474,7 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, const char *sou
return VKD3D_OK;
}
int vkd3d_shader_sm6_parser_create(const struct vkd3d_shader_compile_info *compile_info,
int vkd3d_shader_sm6_parser_create(const struct vkd3d_shader_compile_info *compile_info, uint64_t config_flags,
struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_parser **parser)
{
struct dxbc_shader_desc dxbc_desc = {0};
@@ -10520,7 +10520,7 @@ int vkd3d_shader_sm6_parser_create(const struct vkd3d_shader_compile_info *compi
vkd3d_free(byte_code);
if (!sm6->p.failed && ret >= 0)
ret = vkd3d_shader_parser_validate(&sm6->p);
ret = vkd3d_shader_parser_validate(&sm6->p, config_flags);
if (sm6->p.failed && ret >= 0)
ret = VKD3D_ERROR_INVALID_SHADER;