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libs/vkd3d-shader: Rename vkd3d_shader_push_constant to vkd3d_shader_push_constant_buffer.
This should be clearer. Multiple constant buffers can be assigned to a single push constant range.
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@ -72,7 +72,7 @@ struct vkd3d_shader_resource_binding
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struct vkd3d_shader_descriptor_binding binding;
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};
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struct vkd3d_shader_push_constant
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struct vkd3d_shader_push_constant_buffer
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{
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unsigned int register_index;
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enum vkd3d_shader_visibility shader_visibility;
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@ -86,8 +86,8 @@ struct vkd3d_shader_interface
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const struct vkd3d_shader_resource_binding *bindings;
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unsigned int binding_count;
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const struct vkd3d_shader_push_constant *push_constants;
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unsigned int push_constant_count;
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const struct vkd3d_shader_push_constant_buffer *push_constant_buffers;
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unsigned int push_constant_buffer_count;
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/* A sampler used by OpImageFetches generated for SM4 ld instructions.
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*
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