libs/vkd3d-shader: Rename vkd3d_shader_push_constant to vkd3d_shader_push_constant_buffer.

This should be clearer. Multiple constant buffers can be assigned to
a single push constant range.
This commit is contained in:
Józef Kucia
2017-09-07 17:15:54 +02:00
parent bd0c886281
commit efdf2ec691
4 changed files with 29 additions and 26 deletions

View File

@ -72,7 +72,7 @@ struct vkd3d_shader_resource_binding
struct vkd3d_shader_descriptor_binding binding;
};
struct vkd3d_shader_push_constant
struct vkd3d_shader_push_constant_buffer
{
unsigned int register_index;
enum vkd3d_shader_visibility shader_visibility;
@ -86,8 +86,8 @@ struct vkd3d_shader_interface
const struct vkd3d_shader_resource_binding *bindings;
unsigned int binding_count;
const struct vkd3d_shader_push_constant *push_constants;
unsigned int push_constant_count;
const struct vkd3d_shader_push_constant_buffer *push_constant_buffers;
unsigned int push_constant_buffer_count;
/* A sampler used by OpImageFetches generated for SM4 ld instructions.
*