vkd3d-shader/hlsl: Don't lower separate samples with texel offsets.

This commit is contained in:
Francisco Casas 2025-01-08 21:38:27 -03:00 committed by Henri Verbeet
parent 0a5955372a
commit efd7f2e014
Notes: Henri Verbeet 2025-01-14 18:03:19 +01:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1335

View File

@ -2909,6 +2909,13 @@ static bool lower_separate_samples(struct hlsl_ctx *ctx, struct hlsl_ir_node *in
return false;
vkd3d_string_buffer_printf(name, "%s+%s", sampler->name, resource->name);
if (load->texel_offset.node)
{
hlsl_error(ctx, &instr->loc, VKD3D_SHADER_ERROR_HLSL_INCOMPATIBLE_PROFILE,
"Texel offsets are not supported on profiles lower than 4.0.\n");
return false;
}
TRACE("Lowering to combined sampler %s.\n", debugstr_a(name->buffer));
if (!(var = hlsl_get_var(ctx->globals, name->buffer)))