mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-01-28 13:05:02 -08:00
vkd3d-shader/hlsl: Don't lower separate samples with texel offsets.
This commit is contained in:
parent
0a5955372a
commit
efd7f2e014
Notes:
Henri Verbeet
2025-01-14 18:03:19 +01:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1335
@ -2909,6 +2909,13 @@ static bool lower_separate_samples(struct hlsl_ctx *ctx, struct hlsl_ir_node *in
|
||||
return false;
|
||||
vkd3d_string_buffer_printf(name, "%s+%s", sampler->name, resource->name);
|
||||
|
||||
if (load->texel_offset.node)
|
||||
{
|
||||
hlsl_error(ctx, &instr->loc, VKD3D_SHADER_ERROR_HLSL_INCOMPATIBLE_PROFILE,
|
||||
"Texel offsets are not supported on profiles lower than 4.0.\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
TRACE("Lowering to combined sampler %s.\n", debugstr_a(name->buffer));
|
||||
|
||||
if (!(var = hlsl_get_var(ctx->globals, name->buffer)))
|
||||
|
Loading…
x
Reference in New Issue
Block a user