vkd3d-shader/hlsl: Store state block on pass variables.

This commit is contained in:
Francisco Casas
2024-03-19 15:35:59 -03:00
committed by Alexandre Julliard
parent a99bcb1196
commit ef9ae22ed0
Notes: Alexandre Julliard 2024-04-11 17:02:42 -05:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/739
5 changed files with 15 additions and 6 deletions

View File

@@ -115,6 +115,9 @@ static uint32_t write_string(const char *string, struct fx_write_context *fx)
static void write_pass(struct hlsl_ir_var *var, struct fx_write_context *fx)
{
if (var->state_block_count)
hlsl_fixme(fx->ctx, &var->loc, "Write state block assignments.");
fx->ops->write_pass(var, fx);
}