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vkd3d-shader/spirv: Support declared component type and count in immediate constant buffers.
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Notes:
Alexandre Julliard
2023-12-07 22:47:09 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/477
@ -3767,18 +3767,24 @@ static uint32_t spirv_compiler_emit_load_scalar(struct spirv_compiler *compiler,
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}
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static uint32_t spirv_compiler_emit_constant_array(struct spirv_compiler *compiler,
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const struct vkd3d_shader_immediate_constant_buffer *icb)
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const struct vkd3d_shader_immediate_constant_buffer *icb, uint32_t *type_id_out)
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{
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uint32_t *elements, elem_type_id, length_id, type_id, const_id;
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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unsigned int i, element_count;
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enum vkd3d_shader_component_type component_type;
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unsigned int i, element_count, component_count;
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element_count = icb->element_count;
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elem_type_id = vkd3d_spirv_get_type_id_for_data_type(builder, icb->data_type, 1);
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component_type = vkd3d_component_type_from_data_type(icb->data_type);
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component_count = icb->component_count;
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elem_type_id = vkd3d_spirv_get_type_id_for_data_type(builder, icb->data_type, component_count);
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length_id = spirv_compiler_get_constant_uint(compiler, element_count);
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type_id = vkd3d_spirv_get_op_type_array(builder, elem_type_id, length_id);
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if (type_id_out)
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*type_id_out = type_id;
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if (icb->is_null)
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{
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/* All values are null. Workgroup memory initialisers require OpConstantNull. */
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@ -3799,14 +3805,16 @@ static uint32_t spirv_compiler_emit_constant_array(struct spirv_compiler *compil
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case VKD3D_DATA_INT:
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case VKD3D_DATA_UINT:
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for (i = 0; i < element_count; ++i)
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elements[i] = vkd3d_spirv_get_op_constant(builder, elem_type_id, icb->data[i]);
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elements[i] = spirv_compiler_get_constant(compiler, component_type, component_count,
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&icb->data[component_count * i]);
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break;
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case VKD3D_DATA_DOUBLE:
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case VKD3D_DATA_UINT64:
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{
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uint64_t *data = (uint64_t *)icb->data;
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for (i = 0; i < element_count; ++i)
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elements[i] = vkd3d_spirv_get_op_constant64(builder, elem_type_id, data[i]);
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elements[i] = spirv_compiler_get_constant64(compiler, component_type, component_count,
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&data[component_count * i]);
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break;
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}
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default:
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@ -5582,7 +5590,7 @@ static void spirv_compiler_emit_dcl_indexable_temp(struct spirv_compiler *compil
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type_id = vkd3d_spirv_get_op_type_array(builder, type_id, length_id);
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ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, type_id);
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if (temp->initialiser)
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init_id = spirv_compiler_emit_constant_array(compiler, temp->initialiser);
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init_id = spirv_compiler_emit_constant_array(compiler, temp->initialiser, NULL);
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id = vkd3d_spirv_build_op_variable(builder, &builder->function_stream, ptr_type_id, storage_class, init_id);
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spirv_compiler_emit_register_debug_name(builder, id, ®);
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@ -5809,34 +5817,22 @@ static void spirv_compiler_emit_dcl_immediate_constant_buffer(struct spirv_compi
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const struct vkd3d_shader_instruction *instruction)
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{
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const struct vkd3d_shader_immediate_constant_buffer *icb = instruction->declaration.icb;
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uint32_t *elements, length_id, type_id, const_id, ptr_type_id, icb_id;
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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uint32_t type_id, const_id, ptr_type_id, icb_id;
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struct vkd3d_shader_register reg;
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struct vkd3d_symbol reg_symbol;
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unsigned int i;
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assert(icb->data_type == VKD3D_DATA_FLOAT);
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assert(icb->component_count == VKD3D_VEC4_SIZE);
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if (!(elements = vkd3d_calloc(icb->element_count, sizeof(*elements))))
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return;
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for (i = 0; i < icb->element_count; ++i)
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elements[i] = spirv_compiler_get_constant(compiler,
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VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE, &icb->data[4 * i]);
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type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE);
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length_id = spirv_compiler_get_constant_uint(compiler, icb->element_count);
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type_id = vkd3d_spirv_get_op_type_array(builder, type_id, length_id);
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const_id = vkd3d_spirv_build_op_constant_composite(builder, type_id, elements, icb->element_count);
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const_id = spirv_compiler_emit_constant_array(compiler, icb, &type_id);
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ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassPrivate, type_id);
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icb_id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream,
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ptr_type_id, SpvStorageClassPrivate, const_id);
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vkd3d_spirv_build_op_name(builder, icb_id, "icb");
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vkd3d_free(elements);
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vsir_register_init(®, VKD3DSPR_IMMCONSTBUFFER, VKD3D_DATA_FLOAT, 0);
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vkd3d_symbol_make_register(®_symbol, ®);
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vkd3d_symbol_set_register_info(®_symbol, icb_id, SpvStorageClassPrivate,
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VKD3D_SHADER_COMPONENT_FLOAT, VKD3DSP_WRITEMASK_ALL);
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vkd3d_component_type_from_data_type(icb->data_type),
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vkd3d_write_mask_from_component_count(icb->component_count));
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spirv_compiler_put_symbol(compiler, ®_symbol);
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}
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