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libs/vkd3d: Validate miplevel count while creating resources.
vkd3d_log2i() is imported from wined3d. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -79,6 +79,7 @@ AS_IF([test "x$with_spirv_tools" = "xyes"],
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PKG_CHECK_MODULES([XCB], [xcb xcb-keysyms])
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PKG_CHECK_MODULES([XCB], [xcb xcb-keysyms])
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dnl Check for functions
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dnl Check for functions
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VKD3D_CHECK_BUILTIN_CLZ
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VKD3D_CHECK_BUILTIN_POPCOUNT
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VKD3D_CHECK_BUILTIN_POPCOUNT
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VKD3D_CHECK_SYNC_ADD_AND_FETCH_FUNC
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VKD3D_CHECK_SYNC_ADD_AND_FETCH_FUNC
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VKD3D_CHECK_SYNC_SUB_AND_FETCH_FUNC
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VKD3D_CHECK_SYNC_SUB_AND_FETCH_FUNC
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@ -50,6 +50,38 @@ static inline unsigned int vkd3d_popcount(unsigned int v)
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#endif
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#endif
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}
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}
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/* Undefined for x == 0. */
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static inline unsigned int vkd3d_log2i(unsigned int x)
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{
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#ifdef HAVE_BUILTIN_CLZ
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return __builtin_clz(x) ^ 0x1f;
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#else
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static const unsigned int l[] =
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{
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~0u, 0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3,
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4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
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5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
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5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
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6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
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6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
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6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
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6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
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7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
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7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
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7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
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7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
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7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
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7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
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7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
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7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
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};
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unsigned int i;
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return (i = x >> 16) ? (x = i >> 8) ? l[x] + 24
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: l[i] + 16 : (i = x >> 8) ? l[i] + 8 : l[x];
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#endif
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}
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#ifndef _WIN32
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#ifndef _WIN32
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# if HAVE_SYNC_ADD_AND_FETCH
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# if HAVE_SYNC_ADD_AND_FETCH
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static inline LONG InterlockedIncrement(LONG volatile *x)
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static inline LONG InterlockedIncrement(LONG volatile *x)
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@ -103,14 +103,16 @@ HRESULT vkd3d_create_buffer(struct d3d12_device *device,
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}
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}
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static HRESULT vkd3d_create_image(struct d3d12_resource *resource, struct d3d12_device *device,
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static HRESULT vkd3d_create_image(struct d3d12_resource *resource, struct d3d12_device *device,
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const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
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const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags)
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const D3D12_RESOURCE_DESC *desc)
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{
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{
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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const struct vkd3d_format *format;
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const struct vkd3d_format *format;
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const D3D12_RESOURCE_DESC *desc;
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VkImageCreateInfo image_info;
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VkImageCreateInfo image_info;
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VkResult vr;
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VkResult vr;
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desc = &resource->desc;
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if (!(format = vkd3d_format_from_d3d12_resource_desc(desc, 0)))
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if (!(format = vkd3d_format_from_d3d12_resource_desc(desc, 0)))
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{
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{
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WARN("Invalid DXGI format %#x.\n", desc->Format);
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WARN("Invalid DXGI format %#x.\n", desc->Format);
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@ -606,6 +608,30 @@ struct d3d12_resource *unsafe_impl_from_ID3D12Resource(ID3D12Resource *iface)
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return impl_from_ID3D12Resource(iface);
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return impl_from_ID3D12Resource(iface);
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}
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}
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static HRESULT validate_buffer_desc(const D3D12_RESOURCE_DESC *desc)
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{
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if (desc->MipLevels != 1)
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{
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WARN("Invalid miplevel count %u for buffer.\n", desc->MipLevels);
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return E_INVALIDARG;
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}
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return S_OK;
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}
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static HRESULT validate_texture_desc(D3D12_RESOURCE_DESC *desc)
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{
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if (!desc->MipLevels)
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{
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unsigned int size = max(desc->Width, desc->Height);
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if (desc->Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D)
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size = max(size, desc->DepthOrArraySize);
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desc->MipLevels = vkd3d_log2i(size) + 1;
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}
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return S_OK;
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}
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static HRESULT d3d12_committed_resource_init(struct d3d12_resource *resource, struct d3d12_device *device,
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static HRESULT d3d12_committed_resource_init(struct d3d12_resource *resource, struct d3d12_device *device,
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const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
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const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
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const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
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const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
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@ -658,8 +684,10 @@ static HRESULT d3d12_committed_resource_init(struct d3d12_resource *resource, st
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switch (desc->Dimension)
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switch (desc->Dimension)
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{
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{
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case D3D12_RESOURCE_DIMENSION_BUFFER:
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case D3D12_RESOURCE_DIMENSION_BUFFER:
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if (FAILED(hr = vkd3d_create_buffer(device, heap_properties, heap_flags, desc,
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if (FAILED(hr = validate_buffer_desc(&resource->desc)))
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&resource->u.vk_buffer)))
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return hr;
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if (FAILED(hr = vkd3d_create_buffer(device, heap_properties, heap_flags,
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&resource->desc, &resource->u.vk_buffer)))
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return hr;
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return hr;
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if (!(resource->gpu_address = vkd3d_gpu_va_allocator_allocate(&device->gpu_va_allocator,
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if (!(resource->gpu_address = vkd3d_gpu_va_allocator_allocate(&device->gpu_va_allocator,
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desc->Width, resource)))
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desc->Width, resource)))
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@ -679,8 +707,10 @@ static HRESULT d3d12_committed_resource_init(struct d3d12_resource *resource, st
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case D3D12_RESOURCE_DIMENSION_TEXTURE1D:
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case D3D12_RESOURCE_DIMENSION_TEXTURE1D:
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case D3D12_RESOURCE_DIMENSION_TEXTURE2D:
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case D3D12_RESOURCE_DIMENSION_TEXTURE2D:
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case D3D12_RESOURCE_DIMENSION_TEXTURE3D:
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case D3D12_RESOURCE_DIMENSION_TEXTURE3D:
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if (FAILED(hr = validate_texture_desc(&resource->desc)))
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return hr;
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resource->flags |= VKD3D_RESOURCE_INITIAL_STATE_TRANSITION;
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resource->flags |= VKD3D_RESOURCE_INITIAL_STATE_TRANSITION;
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if (FAILED(hr = vkd3d_create_image(resource, device, heap_properties, heap_flags, desc)))
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if (FAILED(hr = vkd3d_create_image(resource, device, heap_properties, heap_flags)))
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return hr;
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return hr;
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if (FAILED(hr = vkd3d_allocate_image_memory(resource, device, heap_properties, heap_flags)))
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if (FAILED(hr = vkd3d_allocate_image_memory(resource, device, heap_properties, heap_flags)))
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{
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{
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@ -18,6 +18,16 @@ AC_LINK_IFELSE([AC_LANG_SOURCE([int main(void) { return __sync_sub_and_fetch((in
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[Define to 1 if you have __sync_sub_and_fetch.])],
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[Define to 1 if you have __sync_sub_and_fetch.])],
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[AC_MSG_RESULT([no])])])
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[AC_MSG_RESULT([no])])])
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dnl VKD3D_CHECK_BUILTIN_CLZ
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AC_DEFUN([VKD3D_CHECK_BUILTIN_CLZ],
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[AC_MSG_CHECKING([for __builtin_clz])
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AC_LINK_IFELSE([AC_LANG_SOURCE([int main(void) { return __builtin_clz(0); }])],
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[AC_MSG_RESULT([yes])
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AC_DEFINE([HAVE_BUILTIN_CLZ],
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[1],
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[Define to 1 if you have __builtin_clz.])],
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[AC_MSG_RESULT([no])])])
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dnl VKD3D_CHECK_BUILTIN_POPCOUNT
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dnl VKD3D_CHECK_BUILTIN_POPCOUNT
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AC_DEFUN([VKD3D_CHECK_BUILTIN_POPCOUNT],
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AC_DEFUN([VKD3D_CHECK_BUILTIN_POPCOUNT],
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[AC_MSG_CHECKING([for __builtin_popcount])
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[AC_MSG_CHECKING([for __builtin_popcount])
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@ -2213,6 +2213,24 @@ static void test_create_committed_resource(void)
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refcount = ID3D12Resource_Release(resource);
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refcount = ID3D12Resource_Release(resource);
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ok(!refcount, "ID3D12Resource has %u references left.\n", (unsigned int)refcount);
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ok(!refcount, "ID3D12Resource has %u references left.\n", (unsigned int)refcount);
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resource_desc.MipLevels = 0;
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hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
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&resource_desc, D3D12_RESOURCE_STATE_RENDER_TARGET, &clear_value,
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&IID_ID3D12Resource, (void **)&resource);
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ok(SUCCEEDED(hr), "Failed to create committed resource, hr %#x.\n", hr);
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resource_desc = ID3D12Resource_GetDesc(resource);
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ok(resource_desc.MipLevels == 6, "Got unexpected miplevels %u.\n", resource_desc.MipLevels);
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ID3D12Resource_Release(resource);
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resource_desc.MipLevels = 10;
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hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
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&resource_desc, D3D12_RESOURCE_STATE_RENDER_TARGET, &clear_value,
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&IID_ID3D12Resource, (void **)&resource);
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ok(SUCCEEDED(hr), "Failed to create committed resource, hr %#x.\n", hr);
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resource_desc = ID3D12Resource_GetDesc(resource);
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ok(resource_desc.MipLevels == 10, "Got unexpected miplevels %u.\n", resource_desc.MipLevels);
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ID3D12Resource_Release(resource);
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resource_desc.MipLevels = 1;
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hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
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hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
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&resource_desc, D3D12_RESOURCE_STATE_RENDER_TARGET | D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE,
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&resource_desc, D3D12_RESOURCE_STATE_RENDER_TARGET | D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE,
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&clear_value, &IID_ID3D12Resource, (void **)&resource);
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&clear_value, &IID_ID3D12Resource, (void **)&resource);
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@ -2291,6 +2309,13 @@ static void test_create_committed_resource(void)
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refcount = ID3D12Resource_Release(resource);
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refcount = ID3D12Resource_Release(resource);
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ok(!refcount, "ID3D12Resource has %u references left.\n", (unsigned int)refcount);
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ok(!refcount, "ID3D12Resource has %u references left.\n", (unsigned int)refcount);
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resource_desc.MipLevels = 0;
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hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
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&resource_desc, D3D12_RESOURCE_STATE_GENERIC_READ, &clear_value,
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&IID_ID3D12Resource, (void **)&resource);
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ok(hr == E_INVALIDARG, "Failed to create committed resource, hr %#x.\n", hr);
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resource_desc.MipLevels = 1;
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/* The clear value must be NULL for buffers. */
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/* The clear value must be NULL for buffers. */
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hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
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hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
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&resource_desc, D3D12_RESOURCE_STATE_GENERIC_READ, &clear_value,
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&resource_desc, D3D12_RESOURCE_STATE_GENERIC_READ, &clear_value,
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