libs/vkd3d: Validate miplevel count while creating resources.

vkd3d_log2i() is imported from wined3d.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia
2018-01-11 17:03:44 +01:00
committed by Alexandre Julliard
parent 5d85da0d84
commit ee8eb9b4e4
5 changed files with 103 additions and 5 deletions

View File

@@ -103,14 +103,16 @@ HRESULT vkd3d_create_buffer(struct d3d12_device *device,
}
static HRESULT vkd3d_create_image(struct d3d12_resource *resource, struct d3d12_device *device,
const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
const D3D12_RESOURCE_DESC *desc)
const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
const struct vkd3d_format *format;
const D3D12_RESOURCE_DESC *desc;
VkImageCreateInfo image_info;
VkResult vr;
desc = &resource->desc;
if (!(format = vkd3d_format_from_d3d12_resource_desc(desc, 0)))
{
WARN("Invalid DXGI format %#x.\n", desc->Format);
@@ -606,6 +608,30 @@ struct d3d12_resource *unsafe_impl_from_ID3D12Resource(ID3D12Resource *iface)
return impl_from_ID3D12Resource(iface);
}
static HRESULT validate_buffer_desc(const D3D12_RESOURCE_DESC *desc)
{
if (desc->MipLevels != 1)
{
WARN("Invalid miplevel count %u for buffer.\n", desc->MipLevels);
return E_INVALIDARG;
}
return S_OK;
}
static HRESULT validate_texture_desc(D3D12_RESOURCE_DESC *desc)
{
if (!desc->MipLevels)
{
unsigned int size = max(desc->Width, desc->Height);
if (desc->Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D)
size = max(size, desc->DepthOrArraySize);
desc->MipLevels = vkd3d_log2i(size) + 1;
}
return S_OK;
}
static HRESULT d3d12_committed_resource_init(struct d3d12_resource *resource, struct d3d12_device *device,
const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
@@ -658,8 +684,10 @@ static HRESULT d3d12_committed_resource_init(struct d3d12_resource *resource, st
switch (desc->Dimension)
{
case D3D12_RESOURCE_DIMENSION_BUFFER:
if (FAILED(hr = vkd3d_create_buffer(device, heap_properties, heap_flags, desc,
&resource->u.vk_buffer)))
if (FAILED(hr = validate_buffer_desc(&resource->desc)))
return hr;
if (FAILED(hr = vkd3d_create_buffer(device, heap_properties, heap_flags,
&resource->desc, &resource->u.vk_buffer)))
return hr;
if (!(resource->gpu_address = vkd3d_gpu_va_allocator_allocate(&device->gpu_va_allocator,
desc->Width, resource)))
@@ -679,8 +707,10 @@ static HRESULT d3d12_committed_resource_init(struct d3d12_resource *resource, st
case D3D12_RESOURCE_DIMENSION_TEXTURE1D:
case D3D12_RESOURCE_DIMENSION_TEXTURE2D:
case D3D12_RESOURCE_DIMENSION_TEXTURE3D:
if (FAILED(hr = validate_texture_desc(&resource->desc)))
return hr;
resource->flags |= VKD3D_RESOURCE_INITIAL_STATE_TRANSITION;
if (FAILED(hr = vkd3d_create_image(resource, device, heap_properties, heap_flags, desc)))
if (FAILED(hr = vkd3d_create_image(resource, device, heap_properties, heap_flags)))
return hr;
if (FAILED(hr = vkd3d_allocate_image_memory(resource, device, heap_properties, heap_flags)))
{