vkd3d: Add support for VK_EXT_shader_demote_to_helper_invocation.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia
2019-07-06 07:36:30 +02:00
committed by Alexandre Julliard
parent 077e8b1459
commit ee7d24a213
3 changed files with 29 additions and 3 deletions

View File

@@ -2254,8 +2254,8 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
ps_compile_args.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_ARGUMENTS;
ps_compile_args.next = NULL;
ps_compile_args.target = VKD3D_SHADER_TARGET_SPIRV_VULKAN_1_0;
ps_compile_args.target_extension_count = 0;
ps_compile_args.target_extensions = NULL;
ps_compile_args.target_extension_count = vk_info->shader_extension_count;
ps_compile_args.target_extensions = vk_info->shader_extensions;
ps_compile_args.parameter_count = ARRAY_SIZE(ps_shader_parameters);
ps_compile_args.parameters = ps_shader_parameters;
ps_compile_args.dual_source_blending = is_dual_source_blending(&desc->BlendState.RenderTarget[0]);