mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
tests: Add test for signalling fences on CPU.
This commit is contained in:
parent
8ab2ebdd22
commit
ee3c147f82
320
tests/d3d12.c
320
tests/d3d12.c
@ -121,8 +121,50 @@ static void exec_command_list(ID3D12CommandQueue *queue, ID3D12GraphicsCommandLi
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ID3D12CommandQueue_ExecuteCommandLists(queue, 1, lists);
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ID3D12CommandQueue_ExecuteCommandLists(queue, 1, lists);
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}
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}
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#define wait_queue_idle(a, b) wait_queue_idle_(__LINE__, a, b)
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#ifdef _WIN32
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#ifdef _WIN32
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static HANDLE create_event(void)
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{
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return CreateEventA(NULL, FALSE, FALSE, NULL);
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}
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static void signal_event(HANDLE event)
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{
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SetEvent(event);
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}
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static unsigned int wait_event(HANDLE event, unsigned int milliseconds)
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{
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return WaitForSingleObject(event, milliseconds);
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}
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static void destroy_event(HANDLE event)
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{
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CloseHandle(event);
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}
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#else
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static HANDLE create_event(void)
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{
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return VKD3DCreateEvent();
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}
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static void signal_event(HANDLE event)
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{
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VKD3DSignalEvent(event);
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}
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static unsigned int wait_event(HANDLE event, unsigned int milliseconds)
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{
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return VKD3DWaitEvent(event, milliseconds);
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}
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static void destroy_event(HANDLE event)
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{
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VKD3DDestroyEvent(event);
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}
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#endif
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#define wait_queue_idle(a, b) wait_queue_idle_(__LINE__, a, b)
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#if _WIN32
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static void wait_queue_idle_(unsigned int line, ID3D12Device *device, ID3D12CommandQueue *queue)
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static void wait_queue_idle_(unsigned int line, ID3D12Device *device, ID3D12CommandQueue *queue)
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{
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{
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const UINT64 value = 1;
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const UINT64 value = 1;
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@ -140,15 +182,15 @@ static void wait_queue_idle_(unsigned int line, ID3D12Device *device, ID3D12Comm
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if (ID3D12Fence_GetCompletedValue(fence) < value)
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if (ID3D12Fence_GetCompletedValue(fence) < value)
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{
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{
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event = CreateEventA(NULL, FALSE, FALSE, NULL);
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event = create_event();
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ok_(line)(!!event, "CreateEvent failed.\n");
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ok_(line)(!!event, "CreateEvent failed.\n");
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hr = ID3D12Fence_SetEventOnCompletion(fence, value, event);
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hr = ID3D12Fence_SetEventOnCompletion(fence, value, event);
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ok_(line)(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
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ok_(line)(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
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ret = WaitForSingleObject(event, INFINITE);
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ret = wait_event(event, INFINITE);
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ok_(line)(ret == WAIT_OBJECT_0, "WaitForSingleObject failed, ret %#x.\n", ret);
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ok_(line)(ret == WAIT_OBJECT_0, "WaitForSingleObject failed, ret %#x.\n", ret);
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CloseHandle(event);
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destroy_event(event);
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}
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}
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ID3D12Fence_Release(fence);
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ID3D12Fence_Release(fence);
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@ -1080,6 +1122,275 @@ static void test_reset_command_allocator(void)
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ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
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ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
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}
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}
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static void test_cpu_signal_fence(void)
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{
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HANDLE event1, event2;
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ID3D12Device *device;
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unsigned int i, ret;
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ID3D12Fence *fence;
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ULONG refcount;
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UINT64 value;
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HRESULT hr;
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if (!(device = create_device()))
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{
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skip("Failed to create device.\n");
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return;
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}
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hr = ID3D12Device_CreateFence(device, 0, D3D12_FENCE_FLAG_NONE,
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&IID_ID3D12Fence, (void **)&fence);
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ok(SUCCEEDED(hr), "CreateFence failed, hr %#x.\n", hr);
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hr = ID3D12Fence_Signal(fence, 1);
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ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
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value = ID3D12Fence_GetCompletedValue(fence);
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ok(value == 1, "Got unexpected value %lu.\n", (unsigned long)value);
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hr = ID3D12Fence_Signal(fence, 10);
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ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
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value = ID3D12Fence_GetCompletedValue(fence);
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ok(value == 10, "Got unexpected value %lu.\n", (unsigned long)value);
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hr = ID3D12Fence_Signal(fence, 5);
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ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
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value = ID3D12Fence_GetCompletedValue(fence);
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ok(value == 5, "Got unexpected value %lu.\n", (unsigned long)value);
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hr = ID3D12Fence_Signal(fence, 0);
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ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
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value = ID3D12Fence_GetCompletedValue(fence);
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ok(value == 0, "Got unexpected value %lu.\n", (unsigned long)value);
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/* Basic tests with single event. */
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event1 = create_event();
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ok(!!event1, "create_event failed.\n");
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ret = wait_event(event1, 0);
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ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
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hr = ID3D12Fence_SetEventOnCompletion(fence, 5, event1);
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ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
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ret = wait_event(event1, 0);
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ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
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hr = ID3D12Fence_Signal(fence, 5);
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ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
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ret = wait_event(event1, 0);
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ok(ret == WAIT_OBJECT_0, "Got unexpected return value %#x.\n", ret);
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ret = wait_event(event1, 0);
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ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
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hr = ID3D12Fence_SetEventOnCompletion(fence, 6, event1);
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ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
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ret = wait_event(event1, 0);
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ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
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hr = ID3D12Fence_Signal(fence, 7);
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ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
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ret = wait_event(event1, 0);
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ok(ret == WAIT_OBJECT_0, "Got unexpected return value %#x.\n", ret);
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ret = wait_event(event1, 0);
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ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
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hr = ID3D12Fence_Signal(fence, 10);
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ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
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ret = wait_event(event1, 0);
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ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
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/* Event is signaled immediately when value <= GetCompletedValue(). */
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ret = wait_event(event1, 0);
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ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
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for (i = 0; i <= ID3D12Fence_GetCompletedValue(fence); ++i)
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{
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hr = ID3D12Fence_SetEventOnCompletion(fence, i, event1);
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ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
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ret = wait_event(event1, 0);
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ok(ret == WAIT_OBJECT_0, "Got unexpected return value %#x for %u.\n", ret, i);
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ret = wait_event(event1, 0);
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ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x for %u.\n", ret, i);
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}
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hr = ID3D12Fence_SetEventOnCompletion(fence, i, event1);
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ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
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ret = wait_event(event1, 0);
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ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
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hr = ID3D12Fence_Signal(fence, i);
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ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
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ret = wait_event(event1, 0);
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ok(ret == WAIT_OBJECT_0, "Got unexpected return value %#x.\n", ret);
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ret = wait_event(event1, 0);
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ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
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/* Attach event to multiple values. */
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hr = ID3D12Fence_Signal(fence, 0);
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ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
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ret = wait_event(event1, 0);
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ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
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hr = ID3D12Fence_SetEventOnCompletion(fence, 3, event1);
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ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
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hr = ID3D12Fence_SetEventOnCompletion(fence, 5, event1);
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ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
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hr = ID3D12Fence_SetEventOnCompletion(fence, 9, event1);
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ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
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hr = ID3D12Fence_SetEventOnCompletion(fence, 12, event1);
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ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
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hr = ID3D12Fence_SetEventOnCompletion(fence, 12, event1);
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ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
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ret = wait_event(event1, 0);
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ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
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for (i = 1; i < 13; ++i)
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{
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hr = ID3D12Fence_Signal(fence, i);
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ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
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if (i == 3 || i == 5 || i == 9 || i == 12)
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{
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ret = wait_event(event1, 0);
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ok(ret == WAIT_OBJECT_0, "Got unexpected return value %#x for %u.\n", ret, i);
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}
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ret = wait_event(event1, 0);
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ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x for %u.\n", ret, i);
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}
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/* Tests with 2 events. */
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hr = ID3D12Fence_Signal(fence, 0);
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ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
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value = ID3D12Fence_GetCompletedValue(fence);
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ok(value == 0, "Got unexpected value %lu.\n", (unsigned long)value);
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event2 = create_event();
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ok(!!event2, "create_event failed.\n");
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ret = wait_event(event1, 0);
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ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
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ret = wait_event(event2, 0);
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ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
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hr = ID3D12Fence_SetEventOnCompletion(fence, 100, event1);
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ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
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hr = ID3D12Fence_SetEventOnCompletion(fence, ~(UINT64)0, event2);
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ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
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hr = ID3D12Fence_Signal(fence, 50);
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ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
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ret = wait_event(event1, 0);
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ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
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ret = wait_event(event2, 0);
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ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
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hr = ID3D12Fence_Signal(fence, 99);
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ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
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ret = wait_event(event1, 0);
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ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
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ret = wait_event(event2, 0);
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ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
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hr = ID3D12Fence_Signal(fence, 100);
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ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
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ret = wait_event(event1, 0);
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ok(ret == WAIT_OBJECT_0, "Got unexpected return value %#x.\n", ret);
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ret = wait_event(event1, 0);
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ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
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ret = wait_event(event2, 0);
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ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
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hr = ID3D12Fence_Signal(fence, 101);
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ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
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ret = wait_event(event1, 0);
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ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
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ret = wait_event(event2, 0);
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ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
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hr = ID3D12Fence_Signal(fence, 0);
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ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
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ret = wait_event(event1, 0);
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ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
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ret = wait_event(event2, 0);
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ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
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hr = ID3D12Fence_Signal(fence, 100);
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ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
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ret = wait_event(event1, 0);
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ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
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ret = wait_event(event2, 0);
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ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
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hr = ID3D12Fence_Signal(fence, ~(UINT64)0);
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ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
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ret = wait_event(event1, 0);
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ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
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ret = wait_event(event2, 0);
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ok(ret == WAIT_OBJECT_0, "Got unexpected return value %#x.\n", ret);
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ret = wait_event(event2, 0);
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ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
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hr = ID3D12Fence_Signal(fence, ~(UINT64)0);
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ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
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ret = wait_event(event1, 0);
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ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
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ret = wait_event(event2, 0);
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ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
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hr = ID3D12Fence_Signal(fence, 0);
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ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
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ret = wait_event(event1, 0);
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ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
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ret = wait_event(event2, 0);
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ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
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/* Attach two events to the same value. */
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hr = ID3D12Fence_Signal(fence, 0);
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ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
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ret = wait_event(event1, 0);
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ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
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ret = wait_event(event2, 0);
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ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
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hr = ID3D12Fence_SetEventOnCompletion(fence, 1, event1);
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ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
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hr = ID3D12Fence_SetEventOnCompletion(fence, 1, event2);
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ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
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ret = wait_event(event1, 0);
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ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
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ret = wait_event(event2, 0);
|
||||||
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
||||||
|
hr = ID3D12Fence_Signal(fence, 3);
|
||||||
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
||||||
|
ret = wait_event(event1, 0);
|
||||||
|
ok(ret == WAIT_OBJECT_0, "Got unexpected return value %#x.\n", ret);
|
||||||
|
ret = wait_event(event2, 0);
|
||||||
|
ok(ret == WAIT_OBJECT_0, "Got unexpected return value %#x.\n", ret);
|
||||||
|
ret = wait_event(event1, 0);
|
||||||
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
||||||
|
ret = wait_event(event2, 0);
|
||||||
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
||||||
|
|
||||||
|
/* Test passing signaled event. */
|
||||||
|
hr = ID3D12Fence_Signal(fence, 20);
|
||||||
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
||||||
|
value = ID3D12Fence_GetCompletedValue(fence);
|
||||||
|
ok(value == 20, "Got unexpected value %lu.\n", (unsigned long)value);
|
||||||
|
ret = wait_event(event1, 0);
|
||||||
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
||||||
|
|
||||||
|
signal_event(event1);
|
||||||
|
hr = ID3D12Fence_SetEventOnCompletion(fence, 30, event1);
|
||||||
|
ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
|
||||||
|
ret = wait_event(event1, 0);
|
||||||
|
ok(ret == WAIT_OBJECT_0, "Got unexpected return value %#x.\n", ret);
|
||||||
|
ret = wait_event(event1, 0);
|
||||||
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
||||||
|
|
||||||
|
hr = ID3D12Fence_Signal(fence, 30);
|
||||||
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
||||||
|
ret = wait_event(event1, 0);
|
||||||
|
ok(ret == WAIT_OBJECT_0, "Got unexpected return value %#x.\n", ret);
|
||||||
|
ret = wait_event(event1, 0);
|
||||||
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
||||||
|
|
||||||
|
destroy_event(event1);
|
||||||
|
destroy_event(event2);
|
||||||
|
|
||||||
|
ID3D12Fence_Release(fence);
|
||||||
|
refcount = ID3D12Device_Release(device);
|
||||||
|
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
|
||||||
|
}
|
||||||
|
|
||||||
static void test_clear_render_target_view(void)
|
static void test_clear_render_target_view(void)
|
||||||
{
|
{
|
||||||
static const float green[] = { 0.0f, 1.0f, 0.0f, 1.0f };
|
static const float green[] = { 0.0f, 1.0f, 0.0f, 1.0f };
|
||||||
@ -1216,5 +1527,6 @@ START_TEST(d3d12)
|
|||||||
test_create_pipeline_state();
|
test_create_pipeline_state();
|
||||||
test_create_fence();
|
test_create_fence();
|
||||||
test_reset_command_allocator();
|
test_reset_command_allocator();
|
||||||
|
test_cpu_signal_fence();
|
||||||
test_clear_render_target_view();
|
test_clear_render_target_view();
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user