tests: Add test for signalling fences on CPU.

This commit is contained in:
Józef Kucia 2016-10-05 15:56:27 +02:00
parent 8ab2ebdd22
commit ee3c147f82

View File

@ -121,8 +121,50 @@ static void exec_command_list(ID3D12CommandQueue *queue, ID3D12GraphicsCommandLi
ID3D12CommandQueue_ExecuteCommandLists(queue, 1, lists); ID3D12CommandQueue_ExecuteCommandLists(queue, 1, lists);
} }
#define wait_queue_idle(a, b) wait_queue_idle_(__LINE__, a, b)
#ifdef _WIN32 #ifdef _WIN32
static HANDLE create_event(void)
{
return CreateEventA(NULL, FALSE, FALSE, NULL);
}
static void signal_event(HANDLE event)
{
SetEvent(event);
}
static unsigned int wait_event(HANDLE event, unsigned int milliseconds)
{
return WaitForSingleObject(event, milliseconds);
}
static void destroy_event(HANDLE event)
{
CloseHandle(event);
}
#else
static HANDLE create_event(void)
{
return VKD3DCreateEvent();
}
static void signal_event(HANDLE event)
{
VKD3DSignalEvent(event);
}
static unsigned int wait_event(HANDLE event, unsigned int milliseconds)
{
return VKD3DWaitEvent(event, milliseconds);
}
static void destroy_event(HANDLE event)
{
VKD3DDestroyEvent(event);
}
#endif
#define wait_queue_idle(a, b) wait_queue_idle_(__LINE__, a, b)
#if _WIN32
static void wait_queue_idle_(unsigned int line, ID3D12Device *device, ID3D12CommandQueue *queue) static void wait_queue_idle_(unsigned int line, ID3D12Device *device, ID3D12CommandQueue *queue)
{ {
const UINT64 value = 1; const UINT64 value = 1;
@ -140,15 +182,15 @@ static void wait_queue_idle_(unsigned int line, ID3D12Device *device, ID3D12Comm
if (ID3D12Fence_GetCompletedValue(fence) < value) if (ID3D12Fence_GetCompletedValue(fence) < value)
{ {
event = CreateEventA(NULL, FALSE, FALSE, NULL); event = create_event();
ok_(line)(!!event, "CreateEvent failed.\n"); ok_(line)(!!event, "CreateEvent failed.\n");
hr = ID3D12Fence_SetEventOnCompletion(fence, value, event); hr = ID3D12Fence_SetEventOnCompletion(fence, value, event);
ok_(line)(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr); ok_(line)(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
ret = WaitForSingleObject(event, INFINITE); ret = wait_event(event, INFINITE);
ok_(line)(ret == WAIT_OBJECT_0, "WaitForSingleObject failed, ret %#x.\n", ret); ok_(line)(ret == WAIT_OBJECT_0, "WaitForSingleObject failed, ret %#x.\n", ret);
CloseHandle(event); destroy_event(event);
} }
ID3D12Fence_Release(fence); ID3D12Fence_Release(fence);
@ -1080,6 +1122,275 @@ static void test_reset_command_allocator(void)
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount); ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
} }
static void test_cpu_signal_fence(void)
{
HANDLE event1, event2;
ID3D12Device *device;
unsigned int i, ret;
ID3D12Fence *fence;
ULONG refcount;
UINT64 value;
HRESULT hr;
if (!(device = create_device()))
{
skip("Failed to create device.\n");
return;
}
hr = ID3D12Device_CreateFence(device, 0, D3D12_FENCE_FLAG_NONE,
&IID_ID3D12Fence, (void **)&fence);
ok(SUCCEEDED(hr), "CreateFence failed, hr %#x.\n", hr);
hr = ID3D12Fence_Signal(fence, 1);
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
value = ID3D12Fence_GetCompletedValue(fence);
ok(value == 1, "Got unexpected value %lu.\n", (unsigned long)value);
hr = ID3D12Fence_Signal(fence, 10);
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
value = ID3D12Fence_GetCompletedValue(fence);
ok(value == 10, "Got unexpected value %lu.\n", (unsigned long)value);
hr = ID3D12Fence_Signal(fence, 5);
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
value = ID3D12Fence_GetCompletedValue(fence);
ok(value == 5, "Got unexpected value %lu.\n", (unsigned long)value);
hr = ID3D12Fence_Signal(fence, 0);
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
value = ID3D12Fence_GetCompletedValue(fence);
ok(value == 0, "Got unexpected value %lu.\n", (unsigned long)value);
/* Basic tests with single event. */
event1 = create_event();
ok(!!event1, "create_event failed.\n");
ret = wait_event(event1, 0);
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
hr = ID3D12Fence_SetEventOnCompletion(fence, 5, event1);
ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
ret = wait_event(event1, 0);
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
hr = ID3D12Fence_Signal(fence, 5);
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
ret = wait_event(event1, 0);
ok(ret == WAIT_OBJECT_0, "Got unexpected return value %#x.\n", ret);
ret = wait_event(event1, 0);
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
hr = ID3D12Fence_SetEventOnCompletion(fence, 6, event1);
ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
ret = wait_event(event1, 0);
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
hr = ID3D12Fence_Signal(fence, 7);
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
ret = wait_event(event1, 0);
ok(ret == WAIT_OBJECT_0, "Got unexpected return value %#x.\n", ret);
ret = wait_event(event1, 0);
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
hr = ID3D12Fence_Signal(fence, 10);
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
ret = wait_event(event1, 0);
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
/* Event is signaled immediately when value <= GetCompletedValue(). */
ret = wait_event(event1, 0);
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
for (i = 0; i <= ID3D12Fence_GetCompletedValue(fence); ++i)
{
hr = ID3D12Fence_SetEventOnCompletion(fence, i, event1);
ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
ret = wait_event(event1, 0);
ok(ret == WAIT_OBJECT_0, "Got unexpected return value %#x for %u.\n", ret, i);
ret = wait_event(event1, 0);
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x for %u.\n", ret, i);
}
hr = ID3D12Fence_SetEventOnCompletion(fence, i, event1);
ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
ret = wait_event(event1, 0);
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
hr = ID3D12Fence_Signal(fence, i);
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
ret = wait_event(event1, 0);
ok(ret == WAIT_OBJECT_0, "Got unexpected return value %#x.\n", ret);
ret = wait_event(event1, 0);
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
/* Attach event to multiple values. */
hr = ID3D12Fence_Signal(fence, 0);
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
ret = wait_event(event1, 0);
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
hr = ID3D12Fence_SetEventOnCompletion(fence, 3, event1);
ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
hr = ID3D12Fence_SetEventOnCompletion(fence, 5, event1);
ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
hr = ID3D12Fence_SetEventOnCompletion(fence, 9, event1);
ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
hr = ID3D12Fence_SetEventOnCompletion(fence, 12, event1);
ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
hr = ID3D12Fence_SetEventOnCompletion(fence, 12, event1);
ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
ret = wait_event(event1, 0);
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
for (i = 1; i < 13; ++i)
{
hr = ID3D12Fence_Signal(fence, i);
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
if (i == 3 || i == 5 || i == 9 || i == 12)
{
ret = wait_event(event1, 0);
ok(ret == WAIT_OBJECT_0, "Got unexpected return value %#x for %u.\n", ret, i);
}
ret = wait_event(event1, 0);
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x for %u.\n", ret, i);
}
/* Tests with 2 events. */
hr = ID3D12Fence_Signal(fence, 0);
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
value = ID3D12Fence_GetCompletedValue(fence);
ok(value == 0, "Got unexpected value %lu.\n", (unsigned long)value);
event2 = create_event();
ok(!!event2, "create_event failed.\n");
ret = wait_event(event1, 0);
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
ret = wait_event(event2, 0);
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
hr = ID3D12Fence_SetEventOnCompletion(fence, 100, event1);
ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
hr = ID3D12Fence_SetEventOnCompletion(fence, ~(UINT64)0, event2);
ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
hr = ID3D12Fence_Signal(fence, 50);
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
ret = wait_event(event1, 0);
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
ret = wait_event(event2, 0);
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
hr = ID3D12Fence_Signal(fence, 99);
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
ret = wait_event(event1, 0);
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
ret = wait_event(event2, 0);
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
hr = ID3D12Fence_Signal(fence, 100);
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
ret = wait_event(event1, 0);
ok(ret == WAIT_OBJECT_0, "Got unexpected return value %#x.\n", ret);
ret = wait_event(event1, 0);
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
ret = wait_event(event2, 0);
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
hr = ID3D12Fence_Signal(fence, 101);
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
ret = wait_event(event1, 0);
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
ret = wait_event(event2, 0);
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
hr = ID3D12Fence_Signal(fence, 0);
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
ret = wait_event(event1, 0);
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
ret = wait_event(event2, 0);
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
hr = ID3D12Fence_Signal(fence, 100);
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
ret = wait_event(event1, 0);
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
ret = wait_event(event2, 0);
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
hr = ID3D12Fence_Signal(fence, ~(UINT64)0);
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
ret = wait_event(event1, 0);
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
ret = wait_event(event2, 0);
ok(ret == WAIT_OBJECT_0, "Got unexpected return value %#x.\n", ret);
ret = wait_event(event2, 0);
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
hr = ID3D12Fence_Signal(fence, ~(UINT64)0);
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
ret = wait_event(event1, 0);
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
ret = wait_event(event2, 0);
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
hr = ID3D12Fence_Signal(fence, 0);
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
ret = wait_event(event1, 0);
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
ret = wait_event(event2, 0);
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
/* Attach two events to the same value. */
hr = ID3D12Fence_Signal(fence, 0);
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
ret = wait_event(event1, 0);
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
ret = wait_event(event2, 0);
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
hr = ID3D12Fence_SetEventOnCompletion(fence, 1, event1);
ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
hr = ID3D12Fence_SetEventOnCompletion(fence, 1, event2);
ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
ret = wait_event(event1, 0);
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
ret = wait_event(event2, 0);
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
hr = ID3D12Fence_Signal(fence, 3);
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
ret = wait_event(event1, 0);
ok(ret == WAIT_OBJECT_0, "Got unexpected return value %#x.\n", ret);
ret = wait_event(event2, 0);
ok(ret == WAIT_OBJECT_0, "Got unexpected return value %#x.\n", ret);
ret = wait_event(event1, 0);
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
ret = wait_event(event2, 0);
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
/* Test passing signaled event. */
hr = ID3D12Fence_Signal(fence, 20);
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
value = ID3D12Fence_GetCompletedValue(fence);
ok(value == 20, "Got unexpected value %lu.\n", (unsigned long)value);
ret = wait_event(event1, 0);
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
signal_event(event1);
hr = ID3D12Fence_SetEventOnCompletion(fence, 30, event1);
ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
ret = wait_event(event1, 0);
ok(ret == WAIT_OBJECT_0, "Got unexpected return value %#x.\n", ret);
ret = wait_event(event1, 0);
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
hr = ID3D12Fence_Signal(fence, 30);
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
ret = wait_event(event1, 0);
ok(ret == WAIT_OBJECT_0, "Got unexpected return value %#x.\n", ret);
ret = wait_event(event1, 0);
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
destroy_event(event1);
destroy_event(event2);
ID3D12Fence_Release(fence);
refcount = ID3D12Device_Release(device);
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
}
static void test_clear_render_target_view(void) static void test_clear_render_target_view(void)
{ {
static const float green[] = { 0.0f, 1.0f, 0.0f, 1.0f }; static const float green[] = { 0.0f, 1.0f, 0.0f, 1.0f };
@ -1216,5 +1527,6 @@ START_TEST(d3d12)
test_create_pipeline_state(); test_create_pipeline_state();
test_create_fence(); test_create_fence();
test_reset_command_allocator(); test_reset_command_allocator();
test_cpu_signal_fence();
test_clear_render_target_view(); test_clear_render_target_view();
} }