vkd3d-shader/hlsl: Make HLSL_TYPE_DEPTHSTENCILVIEW into a separate class.

This commit is contained in:
Zebediah Figura
2024-02-27 13:31:20 -06:00
committed by Alexandre Julliard
parent 76971d811e
commit ee2bde3aba
Notes: Alexandre Julliard 2024-04-23 22:58:08 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/811
6 changed files with 38 additions and 17 deletions

View File

@@ -79,6 +79,7 @@ enum hlsl_type_class
HLSL_CLASS_STRUCT,
HLSL_CLASS_ARRAY,
HLSL_CLASS_OBJECT,
HLSL_CLASS_DEPTH_STENCIL_VIEW,
HLSL_CLASS_EFFECT_GROUP,
HLSL_CLASS_PASS,
HLSL_CLASS_SAMPLER,
@@ -101,7 +102,6 @@ enum hlsl_base_type
HLSL_TYPE_PIXELSHADER,
HLSL_TYPE_VERTEXSHADER,
HLSL_TYPE_RENDERTARGETVIEW,
HLSL_TYPE_DEPTHSTENCILVIEW,
};
enum hlsl_sampler_dim