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vkd3d-shader/hlsl: Make HLSL_TYPE_DEPTHSTENCILVIEW into a separate class.
This commit is contained in:
committed by
Alexandre Julliard
parent
76971d811e
commit
ee2bde3aba
Notes:
Alexandre Julliard
2024-04-23 22:58:08 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/811
@@ -354,7 +354,6 @@ static const char * get_fx_4_type_name(const struct hlsl_type *type)
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[HLSL_TYPE_PIXELSHADER] = "PixelShader",
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[HLSL_TYPE_VERTEXSHADER] = "VertexShader",
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[HLSL_TYPE_RENDERTARGETVIEW] = "RenderTargetView",
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[HLSL_TYPE_DEPTHSTENCILVIEW] = "DepthStencilView",
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};
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static const char * const texture_type_names[] =
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{
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@@ -380,19 +379,28 @@ static const char * get_fx_4_type_name(const struct hlsl_type *type)
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[HLSL_SAMPLER_DIM_STRUCTURED_BUFFER] = "RWStructuredBuffer",
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};
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if (type->class == HLSL_CLASS_TEXTURE)
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return texture_type_names[type->sampler_dim];
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if (type->class == HLSL_CLASS_UAV)
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return uav_type_names[type->sampler_dim];
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switch (type->base_type)
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switch (type->class)
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{
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case HLSL_TYPE_PIXELSHADER:
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case HLSL_TYPE_VERTEXSHADER:
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case HLSL_TYPE_RENDERTARGETVIEW:
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case HLSL_TYPE_DEPTHSTENCILVIEW:
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return object_type_names[type->base_type];
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case HLSL_CLASS_TEXTURE:
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return texture_type_names[type->sampler_dim];
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case HLSL_CLASS_UAV:
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return uav_type_names[type->sampler_dim];
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case HLSL_CLASS_DEPTH_STENCIL_VIEW:
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return "DepthStencilView";
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case HLSL_CLASS_OBJECT:
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switch (type->base_type)
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{
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case HLSL_TYPE_PIXELSHADER:
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case HLSL_TYPE_VERTEXSHADER:
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case HLSL_TYPE_RENDERTARGETVIEW:
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return object_type_names[type->base_type];
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default:
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return type->name;
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}
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default:
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return type->name;
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}
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@@ -426,6 +434,7 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
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put_u32_unaligned(buffer, 1);
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break;
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case HLSL_CLASS_DEPTH_STENCIL_VIEW:
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case HLSL_CLASS_OBJECT:
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case HLSL_CLASS_TEXTURE:
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case HLSL_CLASS_UAV:
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@@ -513,6 +522,10 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
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put_u32_unaligned(buffer, uav_type[type->sampler_dim]);
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}
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else if (type->class == HLSL_CLASS_DEPTH_STENCIL_VIEW)
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{
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put_u32_unaligned(buffer, 20);
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}
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else if (type->class == HLSL_CLASS_OBJECT)
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{
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static const uint32_t object_type[] =
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@@ -520,12 +533,10 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
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[HLSL_TYPE_PIXELSHADER] = 5,
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[HLSL_TYPE_VERTEXSHADER] = 6,
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[HLSL_TYPE_RENDERTARGETVIEW] = 19,
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[HLSL_TYPE_DEPTHSTENCILVIEW] = 20,
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};
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switch (type->base_type)
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{
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case HLSL_TYPE_DEPTHSTENCILVIEW:
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case HLSL_TYPE_PIXELSHADER:
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case HLSL_TYPE_RENDERTARGETVIEW:
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case HLSL_TYPE_VERTEXSHADER:
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@@ -834,6 +845,7 @@ static bool is_type_supported_fx_2(struct hlsl_ctx *ctx, const struct hlsl_type
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hlsl_fixme(ctx, loc, "Write fx 2.0 parameter class %#x.", type->class);
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return false;
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case HLSL_CLASS_DEPTH_STENCIL_VIEW:
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case HLSL_CLASS_UAV:
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case HLSL_CLASS_VOID:
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return false;
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