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vkd3d-shader: Add a VKD3D_FORCE_32_BIT_ENUM element to enum vkd3d_shader_compile_option_fragment_coordinate_origin.
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Alexandre Julliard
2023-12-04 22:54:30 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/508
@ -191,6 +191,8 @@ enum vkd3d_shader_compile_option_fragment_coordinate_origin
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/** Fragment coordinates originate from the lower-left. This matches the
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* traditional behaviour of OpenGL environments. */
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VKD3D_SHADER_COMPILE_OPTION_FRAGMENT_COORDINATE_ORIGIN_LOWER_LEFT = 0x00000001,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_FRAGMENT_COORDINATE_ORIGIN),
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};
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enum vkd3d_shader_compile_option_name
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