diff --git a/include/vkd3d_shader.h b/include/vkd3d_shader.h index 66a7de9b..ed6d6432 100644 --- a/include/vkd3d_shader.h +++ b/include/vkd3d_shader.h @@ -191,6 +191,8 @@ enum vkd3d_shader_compile_option_fragment_coordinate_origin /** Fragment coordinates originate from the lower-left. This matches the * traditional behaviour of OpenGL environments. */ VKD3D_SHADER_COMPILE_OPTION_FRAGMENT_COORDINATE_ORIGIN_LOWER_LEFT = 0x00000001, + + VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_FRAGMENT_COORDINATE_ORIGIN), }; enum vkd3d_shader_compile_option_name