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vkd3d-shader/hlsl: Parse and store state blocks on variables.
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committed by
Alexandre Julliard
parent
73ef6907bc
commit
ee0d439a1b
Notes:
Alexandre Julliard
2024-04-11 17:02:42 -05:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/739
@@ -380,7 +380,7 @@ float4 main() : sv_target { return 0; }
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% State block entries may have indexes.
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[pixel shader todo]
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[pixel shader]
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sampler sam
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{
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dogs[3] = 5;
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