vkd3d-shader/hlsl: Parse and store state blocks on variables.

This commit is contained in:
Francisco Casas
2024-03-15 19:01:34 -03:00
committed by Alexandre Julliard
parent 73ef6907bc
commit ee0d439a1b
Notes: Alexandre Julliard 2024-04-11 17:02:42 -05:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/739
4 changed files with 148 additions and 9 deletions

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@@ -380,7 +380,7 @@ float4 main() : sv_target { return 0; }
% State block entries may have indexes.
[pixel shader todo]
[pixel shader]
sampler sam
{
dogs[3] = 5;