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vkd3d-shader/hlsl: Write SM4 uint modulus instructions.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -318,7 +318,6 @@ SHADER_TEST_LOG_COMPILER = tests/shader_runner
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XFAIL_TESTS = \
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tests/arithmetic-float.shader_test \
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tests/arithmetic-int.shader_test \
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tests/arithmetic-uint.shader_test \
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tests/bitwise.shader_test \
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tests/cast-to-float.shader_test \
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tests/cast-to-half.shader_test \
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@ -1808,6 +1808,18 @@ static void write_sm4_expr(struct hlsl_ctx *ctx,
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}
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break;
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case HLSL_OP2_MOD:
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switch (dst_type->base_type)
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{
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case HLSL_TYPE_UINT:
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write_sm4_binary_op_with_two_destinations(buffer, VKD3D_SM4_OP_UDIV, &expr->node, 1, arg1, arg2);
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break;
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default:
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hlsl_fixme(ctx, &expr->node.loc, "SM4 %s modulus expression.", dst_type_string->buffer);
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}
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break;
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case HLSL_OP2_MUL:
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switch (dst_type->base_type)
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{
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