vkd3d-shader/hlsl: Drop the _ir_ infix from enum hlsl_loop_unroll_type.

This commit is contained in:
Victor Chiletto
2024-12-10 14:12:09 -03:00
committed by Henri Verbeet
parent a1d995e740
commit ed6061dfae
Notes: Henri Verbeet 2024-12-12 17:48:02 +01:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1053
4 changed files with 14 additions and 14 deletions

View File

@@ -10123,7 +10123,7 @@ static unsigned int loop_unrolling_get_max_iterations(struct hlsl_ctx *ctx, stru
return loop->unroll_limit;
/* All SMs will default to 1024 if [unroll] has been specified without an explicit limit. */
if (loop->unroll_type == HLSL_IR_LOOP_FORCE_UNROLL)
if (loop->unroll_type == HLSL_LOOP_FORCE_UNROLL)
return 1024;
/* SM4 limits implicit unrolling to 254 iterations. */
@@ -10253,7 +10253,7 @@ static bool loop_unrolling_unroll_loop(struct hlsl_ctx *ctx, struct hlsl_block *
* i.e [unroll(4)] for (i = 0; i < 8; ++i)) */
if (!loop->unroll_limit && i == max_iterations)
{
if (loop->unroll_type == HLSL_IR_LOOP_FORCE_UNROLL)
if (loop->unroll_type == HLSL_LOOP_FORCE_UNROLL)
hlsl_error(ctx, &loop->node.loc, VKD3D_SHADER_ERROR_HLSL_FAILED_FORCED_UNROLL,
"Unable to unroll loop, maximum iterations reached (%u).", max_iterations);
goto fail;
@@ -10287,11 +10287,11 @@ static bool unroll_loops(struct hlsl_ctx *ctx, struct hlsl_ir_node *node, void *
loop = hlsl_ir_loop(node);
if (loop->unroll_type != HLSL_IR_LOOP_UNROLL && loop->unroll_type != HLSL_IR_LOOP_FORCE_UNROLL)
if (loop->unroll_type != HLSL_LOOP_UNROLL && loop->unroll_type != HLSL_LOOP_FORCE_UNROLL)
return true;
if (!loop_unrolling_unroll_loop(ctx, program, loop))
loop->unroll_type = HLSL_IR_LOOP_FORCE_LOOP;
loop->unroll_type = HLSL_LOOP_FORCE_LOOP;
return true;
}