vkd3d-shader/ir: Represent the normalisation level with an enumeration.

This commit is contained in:
Giovanni Mascellani
2024-10-17 21:56:39 +02:00
committed by Henri Verbeet
parent 9f3b21cc78
commit ed4d45355a
Notes: Henri Verbeet 2024-10-21 18:42:33 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1199
9 changed files with 30 additions and 32 deletions

View File

@@ -1393,6 +1393,13 @@ enum vsir_control_flow_type
VSIR_CF_BLOCKS,
};
enum vsir_normalisation_level
{
VSIR_NOT_NORMALISED,
VSIR_NORMALISED_HULL_CONTROL_POINT_IO,
VSIR_FULLY_NORMALISED_IO,
};
struct vsir_program
{
struct vkd3d_shader_version shader_version;
@@ -1415,8 +1422,7 @@ struct vsir_program
bool use_vocp;
bool has_point_size;
enum vsir_control_flow_type cf_type;
bool normalised_io;
bool normalised_hull_cp_io;
enum vsir_normalisation_level normalisation_level;
const char **block_names;
size_t block_name_count;
@@ -1430,7 +1436,7 @@ const struct vkd3d_shader_parameter1 *vsir_program_get_parameter(
const struct vsir_program *program, enum vkd3d_shader_parameter_name name);
bool vsir_program_init(struct vsir_program *program, const struct vkd3d_shader_compile_info *compile_info,
const struct vkd3d_shader_version *version, unsigned int reserve, enum vsir_control_flow_type cf_type,
bool normalised_io);
enum vsir_normalisation_level normalisation_level);
enum vkd3d_result vsir_program_transform(struct vsir_program *program, uint64_t config_flags,
const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_message_context *message_context);
enum vkd3d_result vsir_program_validate(struct vsir_program *program, uint64_t config_flags,