vkd3d-shader/ir: Represent the normalisation level with an enumeration.

This commit is contained in:
Giovanni Mascellani
2024-10-17 21:56:39 +02:00
committed by Henri Verbeet
parent 9f3b21cc78
commit ed4d45355a
Notes: Henri Verbeet 2024-10-21 18:42:33 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1199
9 changed files with 30 additions and 32 deletions

View File

@@ -2793,7 +2793,7 @@ static bool shader_sm4_init(struct vkd3d_shader_sm4_parser *sm4, struct vsir_pro
/* Estimate instruction count to avoid reallocation in most shaders. */
if (!vsir_program_init(program, compile_info,
&version, token_count / 7u + 20, VSIR_CF_STRUCTURED, false))
&version, token_count / 7u + 20, VSIR_CF_STRUCTURED, VSIR_NOT_NORMALISED))
return false;
vkd3d_shader_parser_init(&sm4->p, program, message_context, compile_info->source_name);
sm4->ptr = sm4->start;