vkd3d-shader/ir: Represent the normalisation level with an enumeration.

This commit is contained in:
Giovanni Mascellani
2024-10-17 21:56:39 +02:00
committed by Henri Verbeet
parent 9f3b21cc78
commit ed4d45355a
Notes: Henri Verbeet 2024-10-21 18:42:33 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1199
9 changed files with 30 additions and 32 deletions

View File

@@ -10650,8 +10650,7 @@ static int spirv_compiler_generate_spirv(struct spirv_compiler *compiler, struct
compile_info, compiler->message_context)) < 0)
return result;
VKD3D_ASSERT(program->normalised_io);
VKD3D_ASSERT(program->normalised_hull_cp_io);
VKD3D_ASSERT(program->normalisation_level == VSIR_FULLY_NORMALISED_IO);
max_element_count = max(program->output_signature.element_count, program->patch_constant_signature.element_count);
if (!(compiler->output_info = vkd3d_calloc(max_element_count, sizeof(*compiler->output_info))))