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vkd3d-shader/ir: Represent the normalisation level with an enumeration.
This commit is contained in:
committed by
Henri Verbeet
parent
9f3b21cc78
commit
ed4d45355a
Notes:
Henri Verbeet
2024-10-21 18:42:33 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1199
@@ -75,7 +75,7 @@ static int convert_parameter_info(const struct vkd3d_shader_compile_info *compil
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bool vsir_program_init(struct vsir_program *program, const struct vkd3d_shader_compile_info *compile_info,
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const struct vkd3d_shader_version *version, unsigned int reserve, enum vsir_control_flow_type cf_type,
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bool normalised_io)
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enum vsir_normalisation_level normalisation_level)
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{
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memset(program, 0, sizeof(*program));
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@@ -98,8 +98,7 @@ bool vsir_program_init(struct vsir_program *program, const struct vkd3d_shader_c
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program->shader_version = *version;
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program->cf_type = cf_type;
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program->normalised_io = normalised_io;
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program->normalised_hull_cp_io = normalised_io;
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program->normalisation_level = normalisation_level;
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return shader_instruction_array_init(&program->instructions, reserve);
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}
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@@ -1135,11 +1134,11 @@ static enum vkd3d_result instruction_array_normalise_hull_shader_control_point_i
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enum vkd3d_result ret;
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unsigned int i, j;
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VKD3D_ASSERT(!program->normalised_hull_cp_io);
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VKD3D_ASSERT(program->normalisation_level == VSIR_NOT_NORMALISED);
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if (program->shader_version.type != VKD3D_SHADER_TYPE_HULL)
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{
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program->normalised_hull_cp_io = true;
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program->normalisation_level = VSIR_NORMALISED_HULL_CONTROL_POINT_IO;
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return VKD3D_OK;
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}
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@@ -1186,7 +1185,7 @@ static enum vkd3d_result instruction_array_normalise_hull_shader_control_point_i
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break;
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case VKD3DSIH_HS_CONTROL_POINT_PHASE:
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program->instructions = normaliser.instructions;
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program->normalised_hull_cp_io = true;
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program->normalisation_level = VSIR_NORMALISED_HULL_CONTROL_POINT_IO;
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return VKD3D_OK;
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case VKD3DSIH_HS_FORK_PHASE:
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case VKD3DSIH_HS_JOIN_PHASE:
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@@ -1195,7 +1194,7 @@ static enum vkd3d_result instruction_array_normalise_hull_shader_control_point_i
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ret = control_point_normaliser_emit_hs_input(&normaliser, &program->input_signature,
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input_control_point_count, i, &location);
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program->instructions = normaliser.instructions;
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program->normalised_hull_cp_io = true;
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program->normalisation_level = VSIR_NORMALISED_HULL_CONTROL_POINT_IO;
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return ret;
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default:
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break;
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@@ -1203,7 +1202,7 @@ static enum vkd3d_result instruction_array_normalise_hull_shader_control_point_i
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}
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program->instructions = normaliser.instructions;
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program->normalised_hull_cp_io = true;
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program->normalisation_level = VSIR_NORMALISED_HULL_CONTROL_POINT_IO;
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return VKD3D_OK;
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}
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@@ -1917,7 +1916,7 @@ static enum vkd3d_result vsir_program_normalise_io_registers(struct vsir_program
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struct vkd3d_shader_instruction *ins;
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unsigned int i;
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VKD3D_ASSERT(!program->normalised_io);
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VKD3D_ASSERT(program->normalisation_level == VSIR_NORMALISED_HULL_CONTROL_POINT_IO);
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normaliser.phase = VKD3DSIH_INVALID;
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normaliser.shader_type = program->shader_version.type;
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@@ -1975,7 +1974,7 @@ static enum vkd3d_result vsir_program_normalise_io_registers(struct vsir_program
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program->instructions = normaliser.instructions;
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program->use_vocp = normaliser.use_vocp;
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program->normalised_io = true;
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program->normalisation_level = VSIR_FULLY_NORMALISED_IO;
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return VKD3D_OK;
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}
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@@ -6234,15 +6233,11 @@ static void vsir_validate_io_register(struct validation_context *ctx,
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switch (ctx->program->shader_version.type)
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{
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case VKD3D_SHADER_TYPE_HULL:
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if (ctx->phase == VKD3DSIH_HS_CONTROL_POINT_PHASE)
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if (ctx->phase == VKD3DSIH_HS_CONTROL_POINT_PHASE
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|| ctx->program->normalisation_level >= VSIR_FULLY_NORMALISED_IO)
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{
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signature = &ctx->program->output_signature;
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has_control_point = ctx->program->normalised_hull_cp_io;
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}
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else if (ctx->program->normalised_io)
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{
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signature = &ctx->program->output_signature;
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has_control_point = true;
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has_control_point = ctx->program->normalisation_level >= VSIR_NORMALISED_HULL_CONTROL_POINT_IO;
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}
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else
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{
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@@ -6274,7 +6269,7 @@ static void vsir_validate_io_register(struct validation_context *ctx,
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vkd3d_unreachable();
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}
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if (!ctx->program->normalised_io)
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if (ctx->program->normalisation_level < VSIR_FULLY_NORMALISED_IO)
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{
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/* Indices are [register] or [control point, register]. Both are
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* allowed to have a relative address. */
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