vkd3d-shader/ir: Represent the normalisation level with an enumeration.

This commit is contained in:
Giovanni Mascellani
2024-10-17 21:56:39 +02:00
committed by Henri Verbeet
parent 9f3b21cc78
commit ed4d45355a
Notes: Henri Verbeet 2024-10-21 18:42:33 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1199
9 changed files with 30 additions and 32 deletions

View File

@@ -7371,7 +7371,7 @@ static void sm1_generate_vsir(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl
version.major = ctx->profile->major_version;
version.minor = ctx->profile->minor_version;
version.type = ctx->profile->type;
if (!vsir_program_init(program, NULL, &version, 0, VSIR_CF_STRUCTURED, false))
if (!vsir_program_init(program, NULL, &version, 0, VSIR_CF_STRUCTURED, VSIR_NOT_NORMALISED))
{
ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
return;
@@ -7409,7 +7409,7 @@ static void sm4_generate_vsir(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl
version.minor = ctx->profile->minor_version;
version.type = ctx->profile->type;
if (!vsir_program_init(program, NULL, &version, 0, VSIR_CF_STRUCTURED, false))
if (!vsir_program_init(program, NULL, &version, 0, VSIR_CF_STRUCTURED, VSIR_NOT_NORMALISED))
{
ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
return;