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vkd3d-shader/hlsl: Free all allocators in allocate_semantic_registers().
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Notes:
Henri Verbeet
2025-04-09 16:47:09 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1444
@ -6470,6 +6470,8 @@ static void allocate_semantic_registers(struct hlsl_ctx *ctx, struct hlsl_ir_fun
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allocate_semantic_register(ctx, var, &output_allocator, true, !is_pixel_shader);
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}
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vkd3d_free(in_prim_allocator.allocations);
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vkd3d_free(patch_constant_out_patch_allocator.allocations);
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vkd3d_free(input_allocator.allocations);
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vkd3d_free(output_allocator.allocations);
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}
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