vkd3d: Implement private data for command lists.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia
2019-01-03 14:23:04 +01:00
committed by Alexandre Julliard
parent f92abd7147
commit ec13f36681
3 changed files with 39 additions and 20 deletions

View File

@@ -2562,11 +2562,10 @@ static void test_private_data(void)
D3D12_COMMAND_QUEUE_DESC queue_desc;
ULONG refcount, expected_refcount;
ID3D12CommandAllocator *allocator;
ID3D12CommandQueue *queue;
IUnknown *test_object;
ID3D12Device *device;
ID3D12Object *object;
ID3D12Fence *fence;
IUnknown *unknown;
unsigned int size;
unsigned int i;
IUnknown *ptr;
@@ -2580,6 +2579,7 @@ static void test_private_data(void)
static const GUID *tests[] =
{
&IID_ID3D12CommandAllocator,
&IID_ID3D12CommandList,
&IID_ID3D12CommandQueue,
&IID_ID3D12Fence,
};
@@ -2592,15 +2592,22 @@ static void test_private_data(void)
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
object = NULL;
if (IsEqualGUID(tests[i], &IID_ID3D12CommandAllocator))
{
vkd3d_test_set_context("allocator");
hr = ID3D12Device_CreateCommandAllocator(device, D3D12_COMMAND_LIST_TYPE_DIRECT,
&IID_IUnknown, (void **)&unknown);
ok(hr == S_OK, "Failed to create command allocator, hr %#x.\n", hr);
}
else if (IsEqualGUID(tests[i], &IID_ID3D12CommandList))
{
vkd3d_test_set_context("list");
hr = ID3D12Device_CreateCommandAllocator(device, D3D12_COMMAND_LIST_TYPE_DIRECT,
&IID_ID3D12CommandAllocator, (void **)&allocator);
ok(hr == S_OK, "Failed to create command allocator, hr %#x.\n", hr);
hr = ID3D12CommandAllocator_QueryInterface(allocator, &IID_ID3D12Object, (void **)&object);
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT,
allocator, NULL, &IID_IUnknown, (void **)&unknown);
ok(hr == S_OK, "Failed to create command list, hr %#x.\n", hr);
ID3D12CommandAllocator_Release(allocator);
}
else if (IsEqualGUID(tests[i], &IID_ID3D12CommandQueue))
@@ -2611,27 +2618,27 @@ static void test_private_data(void)
queue_desc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
queue_desc.NodeMask = 0;
hr = ID3D12Device_CreateCommandQueue(device, &queue_desc,
&IID_ID3D12CommandQueue, (void **)&queue);
&IID_IUnknown, (void **)&unknown);
ok(hr == S_OK, "Failed to create command queue, hr %#x.\n", hr);
hr = ID3D12CommandQueue_QueryInterface(queue, &IID_ID3D12Object, (void **)&object);
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
ID3D12CommandQueue_Release(queue);
}
else if (IsEqualGUID(tests[i], &IID_ID3D12Fence))
{
vkd3d_test_set_context("fence");
hr = ID3D12Device_CreateFence(device, 0, D3D12_FENCE_FLAG_NONE,
&IID_ID3D12Fence, (void **)&fence);
&IID_IUnknown, (void **)&unknown);
ok(hr == S_OK, "Failed to create fence, hr %#x.\n", hr);
hr = ID3D12Fence_QueryInterface(fence, &IID_ID3D12Object, (void **)&object);
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
ID3D12Fence_Release(fence);
}
else
{
ok(false, "Unhandled object type %u.\n", i);
unknown = NULL;
}
ok(unknown, "Unhandled object type %u.\n", i);
object = NULL;
hr = IUnknown_QueryInterface(unknown, &IID_ID3D12Object, (void **)&object);
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
IUnknown_Release(unknown);
hr = ID3D12Object_SetPrivateData(object, &test_guid, 0, NULL);
ok(hr == S_FALSE, "Got unexpected hr %#x.\n", hr);
hr = ID3D12Object_SetPrivateDataInterface(object, &test_guid, NULL);