mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-09-12 18:50:22 -07:00
vkd3d-shader/hlsl: Support non-constant vector indexing.
Non-constant vector indexing is not solved with relative addressing in the register indexes because this indexation cannot be at the level of register-components. Mathematical operations must be used instead.
This commit is contained in:
committed by
Alexandre Julliard
parent
6cfa8cf859
commit
ebf7573571
Notes:
Alexandre Julliard
2023-06-07 22:46:44 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/207
@@ -13,7 +13,7 @@ draw quad
|
||||
probe all rgba (8.0, 8.0, 8.0, 8.0)
|
||||
|
||||
|
||||
[pixel shader todo]
|
||||
[pixel shader]
|
||||
float4 a, b;
|
||||
float i;
|
||||
|
||||
@@ -26,8 +26,8 @@ float4 main() : sv_target
|
||||
uniform 0 float4 1.0 2.0 3.0 4.0
|
||||
uniform 4 float4 5.0 6.0 7.0 8.0
|
||||
uniform 8 float 2
|
||||
todo draw quad
|
||||
todo probe all rgba (10.0, 10.0, 10.0, 10.0)
|
||||
draw quad
|
||||
probe all rgba (10.0, 10.0, 10.0, 10.0)
|
||||
|
||||
|
||||
[pixel shader]
|
||||
@@ -44,7 +44,7 @@ draw quad
|
||||
probe all rgba (3.0, 3.0, 3.0, 3.0)
|
||||
|
||||
|
||||
[pixel shader todo]
|
||||
[pixel shader]
|
||||
float4 a;
|
||||
float i;
|
||||
|
||||
@@ -56,11 +56,11 @@ float4 main() : sv_target
|
||||
[test]
|
||||
uniform 0 float4 1.0 2.0 3.0 4.0
|
||||
uniform 4 float 0
|
||||
todo draw quad
|
||||
todo probe all rgba (4.0, 4.0, 4.0, 4.0)
|
||||
draw quad
|
||||
probe all rgba (4.0, 4.0, 4.0, 4.0)
|
||||
uniform 4 float 2
|
||||
todo draw quad
|
||||
todo probe all rgba (1.0, 1.0, 1.0, 1.0)
|
||||
draw quad
|
||||
probe all rgba (1.0, 1.0, 1.0, 1.0)
|
||||
|
||||
|
||||
[pixel shader]
|
||||
@@ -82,7 +82,7 @@ draw quad
|
||||
probe all rgba (4.0, 4.0, 4.0, 4.0)
|
||||
|
||||
|
||||
[pixel shader todo]
|
||||
[pixel shader]
|
||||
float4 a;
|
||||
float i;
|
||||
|
||||
@@ -99,5 +99,5 @@ float4 main() : sv_target
|
||||
[test]
|
||||
uniform 0 float4 1.0 2.0 3.0 4.0
|
||||
uniform 4 float 1
|
||||
todo draw quad
|
||||
todo probe all rgba (2.0, 2.0, 2.0, 2.0)
|
||||
draw quad
|
||||
probe all rgba (2.0, 2.0, 2.0, 2.0)
|
||||
|
Reference in New Issue
Block a user