mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-04-13 05:43:18 -07:00
vkd3d-shader/hlsl: Support non-constant vector indexing.
Non-constant vector indexing is not solved with relative addressing in the register indexes because this indexation cannot be at the level of register-components. Mathematical operations must be used instead.
This commit is contained in:
committed by
Alexandre Julliard
parent
6cfa8cf859
commit
ebf7573571
Notes:
Alexandre Julliard
2023-06-07 22:46:44 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/207
@ -25,7 +25,7 @@ todo draw quad
|
||||
todo probe all rgba (9.0, 10.0, 11.0, 12.0)
|
||||
|
||||
|
||||
[pixel shader todo]
|
||||
[pixel shader]
|
||||
uniform float i;
|
||||
|
||||
float4 main() : SV_TARGET
|
||||
@ -36,20 +36,20 @@ float4 main() : SV_TARGET
|
||||
|
||||
[test]
|
||||
uniform 0 float 0
|
||||
todo draw quad
|
||||
todo probe all rgba (11.0, 11.0, 11.0, 11.0)
|
||||
draw quad
|
||||
probe all rgba (11.0, 11.0, 11.0, 11.0)
|
||||
uniform 0 float 1
|
||||
todo draw quad
|
||||
todo probe all rgba (12.0, 12.0, 12.0, 12.0)
|
||||
draw quad
|
||||
probe all rgba (12.0, 12.0, 12.0, 12.0)
|
||||
uniform 0 float 2
|
||||
todo draw quad
|
||||
todo probe all rgba (13.0, 13.0, 13.0, 13.0)
|
||||
draw quad
|
||||
probe all rgba (13.0, 13.0, 13.0, 13.0)
|
||||
uniform 0 float 3
|
||||
todo draw quad
|
||||
todo probe all rgba (14.0, 14.0, 14.0, 14.0)
|
||||
draw quad
|
||||
probe all rgba (14.0, 14.0, 14.0, 14.0)
|
||||
|
||||
|
||||
[pixel shader todo]
|
||||
[pixel shader]
|
||||
uniform float i;
|
||||
|
||||
float4 main() : SV_TARGET
|
||||
@ -61,17 +61,17 @@ float4 main() : SV_TARGET
|
||||
|
||||
[test]
|
||||
uniform 0 float 0
|
||||
todo draw quad
|
||||
todo probe all rgba (21.0, 1.0, 24.0, 0.0)
|
||||
draw quad
|
||||
probe all rgba (21.0, 1.0, 24.0, 0.0)
|
||||
uniform 0 float 1
|
||||
todo draw quad
|
||||
todo probe all rgba (22.0, 0.0, 23.0, 1.0)
|
||||
draw quad
|
||||
probe all rgba (22.0, 0.0, 23.0, 1.0)
|
||||
uniform 0 float 2
|
||||
todo draw quad
|
||||
todo probe all rgba (23.0, 1.0, 22.0, 0.0)
|
||||
draw quad
|
||||
probe all rgba (23.0, 1.0, 22.0, 0.0)
|
||||
uniform 0 float 3
|
||||
todo draw quad
|
||||
todo probe all rgba (24.0, 0.0, 21.0, 1.0)
|
||||
draw quad
|
||||
probe all rgba (24.0, 0.0, 21.0, 1.0)
|
||||
|
||||
|
||||
[pixel shader todo]
|
||||
|
Reference in New Issue
Block a user