vkd3d-shader/hlsl: Support non-constant vector indexing.

Non-constant vector indexing is not solved with relative addressing
in the register indexes because this indexation cannot be at the level
of register-components.

Mathematical operations must be used instead.
This commit is contained in:
Francisco Casas
2023-05-08 18:25:18 -04:00
committed by Alexandre Julliard
parent 6cfa8cf859
commit ebf7573571
Notes: Alexandre Julliard 2023-06-07 22:46:44 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/207
7 changed files with 134 additions and 37 deletions

View File

@ -25,7 +25,7 @@ todo draw quad
todo probe all rgba (9.0, 10.0, 11.0, 12.0)
[pixel shader todo]
[pixel shader]
uniform float i;
float4 main() : SV_TARGET
@ -36,20 +36,20 @@ float4 main() : SV_TARGET
[test]
uniform 0 float 0
todo draw quad
todo probe all rgba (11.0, 11.0, 11.0, 11.0)
draw quad
probe all rgba (11.0, 11.0, 11.0, 11.0)
uniform 0 float 1
todo draw quad
todo probe all rgba (12.0, 12.0, 12.0, 12.0)
draw quad
probe all rgba (12.0, 12.0, 12.0, 12.0)
uniform 0 float 2
todo draw quad
todo probe all rgba (13.0, 13.0, 13.0, 13.0)
draw quad
probe all rgba (13.0, 13.0, 13.0, 13.0)
uniform 0 float 3
todo draw quad
todo probe all rgba (14.0, 14.0, 14.0, 14.0)
draw quad
probe all rgba (14.0, 14.0, 14.0, 14.0)
[pixel shader todo]
[pixel shader]
uniform float i;
float4 main() : SV_TARGET
@ -61,17 +61,17 @@ float4 main() : SV_TARGET
[test]
uniform 0 float 0
todo draw quad
todo probe all rgba (21.0, 1.0, 24.0, 0.0)
draw quad
probe all rgba (21.0, 1.0, 24.0, 0.0)
uniform 0 float 1
todo draw quad
todo probe all rgba (22.0, 0.0, 23.0, 1.0)
draw quad
probe all rgba (22.0, 0.0, 23.0, 1.0)
uniform 0 float 2
todo draw quad
todo probe all rgba (23.0, 1.0, 22.0, 0.0)
draw quad
probe all rgba (23.0, 1.0, 22.0, 0.0)
uniform 0 float 3
todo draw quad
todo probe all rgba (24.0, 0.0, 21.0, 1.0)
draw quad
probe all rgba (24.0, 0.0, 21.0, 1.0)
[pixel shader todo]