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vkd3d-shader/hlsl: Support non-constant vector indexing.
Non-constant vector indexing is not solved with relative addressing in the register indexes because this indexation cannot be at the level of register-components. Mathematical operations must be used instead.
This commit is contained in:
committed by
Alexandre Julliard
parent
6cfa8cf859
commit
ebf7573571
Notes:
Alexandre Julliard
2023-06-07 22:46:44 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/207
@@ -1287,6 +1287,19 @@ struct hlsl_ir_load *hlsl_new_load_index(struct hlsl_ctx *ctx, const struct hlsl
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return load;
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}
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struct hlsl_ir_load *hlsl_new_load_parent(struct hlsl_ctx *ctx, const struct hlsl_deref *deref,
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const struct vkd3d_shader_location *loc)
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{
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/* This deref can only exists temporarily because it is not the real owner of its members. */
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struct hlsl_deref tmp_deref;
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assert(deref->path_len >= 1);
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tmp_deref = *deref;
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tmp_deref.path_len = deref->path_len - 1;
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return hlsl_new_load_index(ctx, &tmp_deref, NULL, loc);
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}
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struct hlsl_ir_load *hlsl_new_var_load(struct hlsl_ctx *ctx, struct hlsl_ir_var *var,
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const struct vkd3d_shader_location *loc)
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{
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