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tests/shader_runner: Use skip() when the d3d12 device doesn't support shader model 6.
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Henri Verbeet
2024-09-24 14:11:16 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1109
@ -1074,7 +1074,7 @@ static void run_shader_tests_for_model_range(void *dxc_compiler,
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if (minimum_shader_model >= SHADER_MODEL_6_0 && !device_supports_shader_model_6_0(device))
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if (minimum_shader_model >= SHADER_MODEL_6_0 && !device_supports_shader_model_6_0(device))
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{
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{
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trace("Device does not support shader model 6.0.\n");
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skip("The device does not support shader model 6.0.\n");
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destroy_test_context(&runner.test_context);
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destroy_test_context(&runner.test_context);
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return;
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return;
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}
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}
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