vkd3d-shader: Keep track of whether programs have normalised I/O.

This commit is contained in:
Giovanni Mascellani
2024-10-02 14:44:38 +02:00
committed by Henri Verbeet
parent 7ae1284c16
commit eba8fd4720
Notes: Henri Verbeet 2024-10-17 17:40:38 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1196
9 changed files with 22 additions and 7 deletions

View File

@@ -2792,7 +2792,8 @@ static bool shader_sm4_init(struct vkd3d_shader_sm4_parser *sm4, struct vsir_pro
version.minor = VKD3D_SM4_VERSION_MINOR(version_token);
/* Estimate instruction count to avoid reallocation in most shaders. */
if (!vsir_program_init(program, compile_info, &version, token_count / 7u + 20, VSIR_CF_STRUCTURED))
if (!vsir_program_init(program, compile_info,
&version, token_count / 7u + 20, VSIR_CF_STRUCTURED, false))
return false;
vkd3d_shader_parser_init(&sm4->p, program, message_context, compile_info->source_name);
sm4->ptr = sm4->start;