diff --git a/libs/vkd3d-shader/d3dbc.c b/libs/vkd3d-shader/d3dbc.c index 6522730c..ae8e864c 100644 --- a/libs/vkd3d-shader/d3dbc.c +++ b/libs/vkd3d-shader/d3dbc.c @@ -1320,7 +1320,7 @@ static enum vkd3d_result shader_sm1_init(struct vkd3d_shader_sm1_parser *sm1, st /* Estimate instruction count to avoid reallocation in most shaders. */ if (!vsir_program_init(program, compile_info, &version, - code_size != ~(size_t)0 ? token_count / 4u + 4 : 16, VSIR_CF_STRUCTURED)) + code_size != ~(size_t)0 ? token_count / 4u + 4 : 16, VSIR_CF_STRUCTURED, false)) return VKD3D_ERROR_OUT_OF_MEMORY; vkd3d_shader_parser_init(&sm1->p, program, message_context, compile_info->source_name); diff --git a/libs/vkd3d-shader/dxil.c b/libs/vkd3d-shader/dxil.c index 59494d25..f9f44f34 100644 --- a/libs/vkd3d-shader/dxil.c +++ b/libs/vkd3d-shader/dxil.c @@ -10311,7 +10311,8 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, struct vsir_pro /* Estimate instruction count to avoid reallocation in most shaders. */ count = max(token_count, 400) - 400; - if (!vsir_program_init(program, compile_info, &version, (count + (count >> 2)) / 2u + 10, VSIR_CF_BLOCKS)) + if (!vsir_program_init(program, compile_info, &version, + (count + (count >> 2)) / 2u + 10, VSIR_CF_BLOCKS, true)) return VKD3D_ERROR_OUT_OF_MEMORY; vkd3d_shader_parser_init(&sm6->p, program, message_context, compile_info->source_name); sm6->ptr = &sm6->start[1]; diff --git a/libs/vkd3d-shader/glsl.c b/libs/vkd3d-shader/glsl.c index 1e17de54..3e570ee2 100644 --- a/libs/vkd3d-shader/glsl.c +++ b/libs/vkd3d-shader/glsl.c @@ -2213,6 +2213,8 @@ int glsl_compile(struct vsir_program *program, uint64_t config_flags, if ((ret = vsir_program_transform(program, config_flags, compile_info, message_context)) < 0) return ret; + VKD3D_ASSERT(program->normalised_io); + vkd3d_glsl_generator_init(&generator, program, compile_info, descriptor_info, combined_sampler_info, message_context); ret = vkd3d_glsl_generator_generate(&generator, out); diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c index 4cf9d5eb..88bec861 100644 --- a/libs/vkd3d-shader/hlsl_codegen.c +++ b/libs/vkd3d-shader/hlsl_codegen.c @@ -7366,7 +7366,7 @@ static void sm1_generate_vsir(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl version.major = ctx->profile->major_version; version.minor = ctx->profile->minor_version; version.type = ctx->profile->type; - if (!vsir_program_init(program, NULL, &version, 0, VSIR_CF_STRUCTURED)) + if (!vsir_program_init(program, NULL, &version, 0, VSIR_CF_STRUCTURED, false)) { ctx->result = VKD3D_ERROR_OUT_OF_MEMORY; return; @@ -7404,7 +7404,7 @@ static void sm4_generate_vsir(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl version.minor = ctx->profile->minor_version; version.type = ctx->profile->type; - if (!vsir_program_init(program, NULL, &version, 0, VSIR_CF_STRUCTURED)) + if (!vsir_program_init(program, NULL, &version, 0, VSIR_CF_STRUCTURED, false)) { ctx->result = VKD3D_ERROR_OUT_OF_MEMORY; return; diff --git a/libs/vkd3d-shader/ir.c b/libs/vkd3d-shader/ir.c index 87b7bf34..e80f0718 100644 --- a/libs/vkd3d-shader/ir.c +++ b/libs/vkd3d-shader/ir.c @@ -74,7 +74,8 @@ static int convert_parameter_info(const struct vkd3d_shader_compile_info *compil } bool vsir_program_init(struct vsir_program *program, const struct vkd3d_shader_compile_info *compile_info, - const struct vkd3d_shader_version *version, unsigned int reserve, enum vsir_control_flow_type cf_type) + const struct vkd3d_shader_version *version, unsigned int reserve, enum vsir_control_flow_type cf_type, + bool normalised_io) { memset(program, 0, sizeof(*program)); @@ -97,6 +98,7 @@ bool vsir_program_init(struct vsir_program *program, const struct vkd3d_shader_c program->shader_version = *version; program->cf_type = cf_type; + program->normalised_io = normalised_io; return shader_instruction_array_init(&program->instructions, reserve); } @@ -1903,6 +1905,8 @@ static enum vkd3d_result vsir_program_normalise_io_registers(struct vsir_program struct vkd3d_shader_instruction *ins; unsigned int i; + VKD3D_ASSERT(!program->normalised_io); + normaliser.phase = VKD3DSIH_INVALID; normaliser.shader_type = program->shader_version.type; normaliser.major = program->shader_version.major; @@ -1959,6 +1963,7 @@ static enum vkd3d_result vsir_program_normalise_io_registers(struct vsir_program program->instructions = normaliser.instructions; program->use_vocp = normaliser.use_vocp; + program->normalised_io = true; return VKD3D_OK; } diff --git a/libs/vkd3d-shader/msl.c b/libs/vkd3d-shader/msl.c index 36750de1..f3cf04b1 100644 --- a/libs/vkd3d-shader/msl.c +++ b/libs/vkd3d-shader/msl.c @@ -869,6 +869,8 @@ int msl_compile(struct vsir_program *program, uint64_t config_flags, if ((ret = vsir_program_transform(program, config_flags, compile_info, message_context)) < 0) return ret; + VKD3D_ASSERT(program->normalised_io); + if ((ret = msl_generator_init(&generator, program, compile_info, descriptor_info, message_context)) < 0) return ret; msl_generator_generate(&generator); diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 3871640a..94999177 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -10650,6 +10650,8 @@ static int spirv_compiler_generate_spirv(struct spirv_compiler *compiler, struct compile_info, compiler->message_context)) < 0) return result; + VKD3D_ASSERT(program->normalised_io); + max_element_count = max(program->output_signature.element_count, program->patch_constant_signature.element_count); if (!(compiler->output_info = vkd3d_calloc(max_element_count, sizeof(*compiler->output_info)))) return VKD3D_ERROR_OUT_OF_MEMORY; diff --git a/libs/vkd3d-shader/tpf.c b/libs/vkd3d-shader/tpf.c index a712f4b5..3be7eaab 100644 --- a/libs/vkd3d-shader/tpf.c +++ b/libs/vkd3d-shader/tpf.c @@ -2792,7 +2792,8 @@ static bool shader_sm4_init(struct vkd3d_shader_sm4_parser *sm4, struct vsir_pro version.minor = VKD3D_SM4_VERSION_MINOR(version_token); /* Estimate instruction count to avoid reallocation in most shaders. */ - if (!vsir_program_init(program, compile_info, &version, token_count / 7u + 20, VSIR_CF_STRUCTURED)) + if (!vsir_program_init(program, compile_info, + &version, token_count / 7u + 20, VSIR_CF_STRUCTURED, false)) return false; vkd3d_shader_parser_init(&sm4->p, program, message_context, compile_info->source_name); sm4->ptr = sm4->start; diff --git a/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d-shader/vkd3d_shader_private.h index d211cc2e..47d29e6f 100644 --- a/libs/vkd3d-shader/vkd3d_shader_private.h +++ b/libs/vkd3d-shader/vkd3d_shader_private.h @@ -1415,6 +1415,7 @@ struct vsir_program bool use_vocp; bool has_point_size; enum vsir_control_flow_type cf_type; + bool normalised_io; const char **block_names; size_t block_name_count; @@ -1427,7 +1428,8 @@ int vsir_program_compile(struct vsir_program *program, uint64_t config_flags, const struct vkd3d_shader_parameter1 *vsir_program_get_parameter( const struct vsir_program *program, enum vkd3d_shader_parameter_name name); bool vsir_program_init(struct vsir_program *program, const struct vkd3d_shader_compile_info *compile_info, - const struct vkd3d_shader_version *version, unsigned int reserve, enum vsir_control_flow_type cf_type); + const struct vkd3d_shader_version *version, unsigned int reserve, enum vsir_control_flow_type cf_type, + bool normalised_io); enum vkd3d_result vsir_program_transform(struct vsir_program *program, uint64_t config_flags, const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_message_context *message_context); enum vkd3d_result vsir_program_validate(struct vsir_program *program, uint64_t config_flags,