vkd3d-shader: Keep track of whether programs have normalised I/O.

This commit is contained in:
Giovanni Mascellani
2024-10-02 14:44:38 +02:00
committed by Henri Verbeet
parent 7ae1284c16
commit eba8fd4720
Notes: Henri Verbeet 2024-10-17 17:40:38 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1196
9 changed files with 22 additions and 7 deletions

View File

@@ -74,7 +74,8 @@ static int convert_parameter_info(const struct vkd3d_shader_compile_info *compil
}
bool vsir_program_init(struct vsir_program *program, const struct vkd3d_shader_compile_info *compile_info,
const struct vkd3d_shader_version *version, unsigned int reserve, enum vsir_control_flow_type cf_type)
const struct vkd3d_shader_version *version, unsigned int reserve, enum vsir_control_flow_type cf_type,
bool normalised_io)
{
memset(program, 0, sizeof(*program));
@@ -97,6 +98,7 @@ bool vsir_program_init(struct vsir_program *program, const struct vkd3d_shader_c
program->shader_version = *version;
program->cf_type = cf_type;
program->normalised_io = normalised_io;
return shader_instruction_array_init(&program->instructions, reserve);
}
@@ -1903,6 +1905,8 @@ static enum vkd3d_result vsir_program_normalise_io_registers(struct vsir_program
struct vkd3d_shader_instruction *ins;
unsigned int i;
VKD3D_ASSERT(!program->normalised_io);
normaliser.phase = VKD3DSIH_INVALID;
normaliser.shader_type = program->shader_version.type;
normaliser.major = program->shader_version.major;
@@ -1959,6 +1963,7 @@ static enum vkd3d_result vsir_program_normalise_io_registers(struct vsir_program
program->instructions = normaliser.instructions;
program->use_vocp = normaliser.use_vocp;
program->normalised_io = true;
return VKD3D_OK;
}