vkd3d-shader: Keep track of whether programs have normalised I/O.

This commit is contained in:
Giovanni Mascellani
2024-10-02 14:44:38 +02:00
committed by Henri Verbeet
parent 7ae1284c16
commit eba8fd4720
Notes: Henri Verbeet 2024-10-17 17:40:38 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1196
9 changed files with 22 additions and 7 deletions

View File

@@ -7366,7 +7366,7 @@ static void sm1_generate_vsir(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl
version.major = ctx->profile->major_version;
version.minor = ctx->profile->minor_version;
version.type = ctx->profile->type;
if (!vsir_program_init(program, NULL, &version, 0, VSIR_CF_STRUCTURED))
if (!vsir_program_init(program, NULL, &version, 0, VSIR_CF_STRUCTURED, false))
{
ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
return;
@@ -7404,7 +7404,7 @@ static void sm4_generate_vsir(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl
version.minor = ctx->profile->minor_version;
version.type = ctx->profile->type;
if (!vsir_program_init(program, NULL, &version, 0, VSIR_CF_STRUCTURED))
if (!vsir_program_init(program, NULL, &version, 0, VSIR_CF_STRUCTURED, false))
{
ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
return;