vkd3d-shader/dxbc: Emit a fixme when a DXIL shader chunk is found.

Simplifies detection of SM6+ shaders, e.g. Horizon Zero Dawn and
Cyberpunk 2077.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Conor McCarthy
2022-01-10 15:14:37 +10:00
committed by Alexandre Julliard
parent 9375950450
commit eb1ae29de0
2 changed files with 5 additions and 0 deletions

View File

@@ -1988,6 +1988,10 @@ static int shdr_handler(const char *data, DWORD data_size, DWORD tag, void *cont
TRACE("Skipping AON9 shader code chunk.\n");
break;
case TAG_DXIL:
FIXME("Skipping DXIL shader model 6+ code chunk.\n");
break;
default:
TRACE("Skipping chunk %#x.\n", tag);
break;